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If you're expecting combat mechanics then this game isn't for you - seems like the gameplay loop is centred entirely around dialogue and narration, with you walking around in an isometric world to investigate clues as you go.
Your attributes and skills drastically alter how you interact with the world. If you don't have enough Visual Calculus, you won't be able to make sense of that jumble of footprints. If you don't have enough Drama, you won't be able to tell if someone is lying to you.
There is no differentiation between combat and dialogue in the game - both are handled through the dialogue system.
There is a tremendous amount of reading in the game. There is only a limited amount of voice-acting. If you hate reading, and the way you phrase it sounds like you do, then this might not be for you.
Having said that, it's been 4 hours, I've punched a kid, jumped backwards on a lady in a wheelchair and died to a mailbox.
thanks.
It has enough gameplay inbetween reading to enjoy it for people who don't like VNs, and you don't read it nonstop but in large chunks that take a few minutes each time and you constantly interact with the world inbetween and explore.
It really shouldn't be missed out by people who love RPGs and CRPGs especially.
If you'd ever sink enough hours to Planescape you might find the charm in such games, which don't automatically have to be combat centric to be enjoyable. Just my two cents.
The game requires a tremendous amount of reading, so if that's not your thing, this won't be for you.