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As a tip, you can always try to get out of the range until it stops then go back in to deal damage again. Yes, it'll take longer but I've not seen it use the move a second time everytime I did this. Maybe if you take ages to even down his health to the point he starts doing the pull attack but usually shouldn't be that bad.
Dunestriders are relatively easy in comparison. The worst attack they have is that stupid attack where they tower over everything and roll those explosive tarballs at you, and the reason I think that is because those tarballs behave so erratically.
Really, unless you're playing Mercenary, they aren't that dangerous.
Also did you know that their healing attack saps health from other Dunestriders in multi-boss events? They can kill eachother for you. The Dunestrider is probably one of the easiest bosses to cheese for this reason.
Makes me wonder if the person who made the OP only plays Mercenary since I've never had that issue with the Dunestrider on any other class.
And I never really had an issue with them because you can just kite them and spam m2 on them. It stacks damage on their segments or something because you deal some magical damage to worms.
I don't like overlords because facing them is slow, you have to rely too much on your abilities when Mercenary's dps comes from his main two attacks. You can try m1 and m2 against them but you have to jump/shift away once they start punching. And you usually end up getting punched anyway. It doesn't matter as much in a good run, but in a bad-meh run overlords are pretty annoying.