Risk of Rain 2

Risk of Rain 2

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conjo Jul 9, 2019 @ 11:22am
Popular Opinion: Clay Dunestrider is an OP run killer that should be reworked/removed.
Title, basically. It is completely unbalanced when compared to the other bosses in the game, especially when it uses its god forsaken black hole attack. Sure, it's managable when there's only one and you're playing literally any character other than Mercenary and MUL-T, but at later stages of the game when teleporter events spawn 2 or more at a time and they spam their healing attacks to the point where you literally can't move out of the center of the ♥♥♥♥♥♥♥♥♥♥♥ of pots no matter what you do and they heal back to full HP in seven nanoseconds if you aren't constantly shooting them is far from it. I shouldn't have to say "welp there goes my entire run" whenever this abyssmal boss spawns. Please, at least lower or even remove the healing it gets from its black hole attack.
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Showing 1-15 of 18 comments
Draygo Jul 9, 2019 @ 1:47pm 
I don't like the fact that they heal, and get insane armor, AND just pull you in all with one move that lasts an age.
Lunacy Jul 11, 2019 @ 4:04am 
If you don't have massive DPS then they just outheal your damage and it really just drags the fight on, especially if there is multiples of them healing off of each other.
manafusion Jul 11, 2019 @ 9:27am 
I can smash Clay easily with Merc. It's important to just know to reposition with your dash skills so you're out of it's pull range. That being said, as long as you don't have any mobility or damage, they sure will murderize you.

As a tip, you can always try to get out of the range until it stops then go back in to deal damage again. Yes, it'll take longer but I've not seen it use the move a second time everytime I did this. Maybe if you take ages to even down his health to the point he starts doing the pull attack but usually shouldn't be that bad.
Last edited by manafusion; Jul 11, 2019 @ 9:27am
Jenkem Junkie Jul 11, 2019 @ 1:39pm 
The most OP of the normal bosses in my opinion would be the Overlord. If they catch you or you get stuck somewhere and they teleport onto you and start punching, you're either gonna be dead or at a very low amount of health. They're also really annoying to deal with unless you have a Hopoo feather. But even then, I don't think they're OP enough to justify a rebalance.

Dunestriders are relatively easy in comparison. The worst attack they have is that stupid attack where they tower over everything and roll those explosive tarballs at you, and the reason I think that is because those tarballs behave so erratically.

Really, unless you're playing Mercenary, they aren't that dangerous.

Also did you know that their healing attack saps health from other Dunestriders in multi-boss events? They can kill eachother for you. The Dunestrider is probably one of the easiest bosses to cheese for this reason.
Scarlet Jul 12, 2019 @ 4:29am 
They aren't really that bad even as Merc. I believe they use it around 1/3 or 1/4 of health left, just keep ready for the move then bail out whenever they leech, they almost never use it again after.
Jenkem Junkie Jul 12, 2019 @ 5:02am 
Originally posted by 2huScarletScythe:
They aren't really that bad even as Merc. I believe they use it around 1/3 or 1/4 of health left, just keep ready for the move then bail out whenever they leech, they almost never use it again after.
Bailing is a bad idea as Mercenary because he can't clear crowds as well when the boss is out (at least in my experience). Had a run earlier where he healed to full 3 times in a row. Ultimately had to facetank it with my ultimate and shift and it worked out a lot better than bailing because he couldn't heal past the point where he could do the attack again.

Makes me wonder if the person who made the OP only plays Mercenary since I've never had that issue with the Dunestrider on any other class.
Scarlet Jul 12, 2019 @ 5:07am 
Never had an issue result from me getting away from the Dunestriders myself, they usually sit near the outside of the TP aura so I don't have to leave the actual zone anyways thankfully.
Jenkem Junkie Jul 12, 2019 @ 5:13am 
Originally posted by 2huScarletScythe:
Never had an issue result from me getting away from the Dunestriders myself, they usually sit near the outside of the TP aura so I don't have to leave the actual zone anyways thankfully.
Heh, he flat out left the aura and there were enemies everywhere around him. Fun times. But I still wouldn't consider it any worse than dealing with Overlords as Mercenary.
Scarlet Jul 12, 2019 @ 5:45am 
Oh, yeah, Overlords really suck if you get caught on something. I thankfully I've never had such an accident with them as Merc myself. The bane of my existence as Merc used to be getting shotgunned, now it's just me being too confident at times.
Nyx (She/Her) Jul 12, 2019 @ 12:41pm 
my beef with Dunestrider is the damned-hard-to-dodge clay pots that it can and will sling at you; in addition to it having that insane mortar attack. Fighting one is a slog. two is a nightmare. 3-5? just give up at that point. (And I have had to fight 5. we lost, for obvious reasons. Namely, they seem to be able to heal off of other dunestriders WITHOUT DAMAGING THEM)
Godric Jul 16, 2019 @ 12:11am 
why can they suck each other off to heal to 80%? seems a little weird to me
Percher Jul 19, 2019 @ 10:34am 
The Dunestrider requires you to have good DPS, which can definitely be a major problem. The Overlord, however, is easy and probably the most balanced boss out of the bunch. And no, playing as Merc doesn't make it harder. Merc is overpowered and wrecks bosses, aside from maybe the worms.
Jenkem Junkie Jul 19, 2019 @ 2:53pm 
Originally posted by Percher:
The Dunestrider requires you to have good DPS, which can definitely be a major problem. The Overlord, however, is easy and probably the most balanced boss out of the bunch. And no, playing as Merc doesn't make it harder. Merc is overpowered and wrecks bosses, aside from maybe the worms.
Your shift ability absolutely destroyed worms in the last update if they straightened out enough.
And I never really had an issue with them because you can just kite them and spam m2 on them. It stacks damage on their segments or something because you deal some magical damage to worms.

I don't like overlords because facing them is slow, you have to rely too much on your abilities when Mercenary's dps comes from his main two attacks. You can try m1 and m2 against them but you have to jump/shift away once they start punching. And you usually end up getting punched anyway. It doesn't matter as much in a good run, but in a bad-meh run overlords are pretty annoying.
Aelibastus Jul 19, 2019 @ 10:02pm 
i had an insane run almost end to four of these a**holes. luckily i had the shield on kill item and was playing huntress, was an epic fight. the primordial sphere helps alot as well
Percher Jul 20, 2019 @ 4:22am 
Originally posted by Jеnkеm Junkiе:
I don't like overlords because facing them is slow, you have to rely too much on your abilities when Mercenary's dps comes from his main two attacks. You can try m1 and m2 against them but you have to jump/shift away once they start punching. And you usually end up getting punched anyway. It doesn't matter as much in a good run, but in a bad-meh run overlords are pretty annoying.
Well, you're clearly not doing it right. I've never had trouble with the Overlord as Merc and usually end up killing them before the timer reaches 99%.
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Date Posted: Jul 9, 2019 @ 11:22am
Posts: 18