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Worse is that the recent dlc overwrites existing content rather than just adding things you cannot disable. It's parasitic and this makes me worried.
Changes do not have to be bad, no, but bad changes are bad.
You're creating changes to a plain that was loved the way it is; essentially turning the game into a shell of its former self, and then expect the same playerbase to like / enjoy it.
I am pretty sure even developers of the game start to question the decisions of the leaders and administration in charge.
And despite there being a team behind the dlc that loves the game or whatever excuse, the fact is that these people don't decide what the DLC is, what they work on, what they will add or change and in what state it gets released. It's gearbox.
Edit:
I have to note one other thing. The fact that they say "Hi, by the way, we're working on yet another DLC for you to buy soon!", before even finishing the Seekers of the Storm DLC...
It just shows that rather than wanting to make the game the best it can be, they're aiming to milk the player and fanbase of the game. They're after their wallets, rather than making and releasing something that isn't buggy or broken.
And that is despite the complains I have about the content within these dlc.
Would be dead for consoles though.
Not to mention they also wish to release more outside of risk of rain. Them fixing thing at minimum is part of the minimum effort to maximize profit.
There is actually more going on; there is strategic implementation of broken or dissatisfying features, so that a future update / DLC may replace it, making players come back.
You release minimum stuff (2 characters), then a few months later you release another two, both of these times you can sell DLC, and it didn't cost you much to do this.
Similarly you can create ....lots of useless additional items, with 1 or 2 items exception, so that players feel insentivised to buy the next DLC just for the two good items, rather than thinking about how to really improve the game and its balance.
These are all forms of milking and predatory methods of monetization.
---
If you need an example: 100% Orange Juice.
They pose as pationate developers and publisher, which they are... but they still apply these monetization techniques for a quick bug and have no long term plans outside of keeping players around hoping they buy more DLC. In other words, the pationate developers don't do much to the game and are mostly working on psychological manipulation tricks.
you know modding the game is against the EULA you are just breaking the rules i hope gearbox does something about you...
I'm not saying they should. But if they did leave the game in a horrendous state after the DLC and refused to fix it modders would do it at some point.
Gearbox is already Bethesda 2 as in they ruin most of whatever they touch.
But don't be so harsh to Bethesda at least they allow you to mod their games unlike Gearbox who will take your right to play the game away if their spyware catches you using mods.