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https://www.youtube.com/watch?v=QJ1koU26aeY
So now, it starts off a bit weaker but scales to stupidity later on as your damage increases.
I tested this with delicate watches and there is a useful video here.
https://www.youtube.com/watch?v=QRpordw3kgc
That said, old ignite would also scale well with delicate watches.
I think I got convinced that without ignition tank old ignite would be better in current update, but old ignite in previous update was not as good because the bonus damage items were all conditional.
Regardless, i like the burn change as you can always guarantee you do 50% of the impact. Ignition tanks also push that way beyond old ignite as well.
For me, ignition tanks are now arti priority 1 item.
The moment all hell broke loose
https://steamcommunity.com/sharedfiles/filedetails/?id=2791368098
217 dps from 1 stack of fire damage
https://steamcommunity.com/sharedfiles/filedetails/?id=2791368206
https://steamcommunity.com/sharedfiles/filedetails/?id=2791368229
Annihilating the tele bosses
https://steamcommunity.com/sharedfiles/filedetails/?id=2791368272
End results
https://steamcommunity.com/sharedfiles/filedetails/?id=2791368321
https://steamcommunity.com/sharedfiles/filedetails/?id=2791368331
So like. As other people said, Watches and Ignition tank exist now, and flamethrower DOES scale with attack speed now. But there was an ignite nerf.
https://www.youtube.com/watch?v=XpCAW6jMgqE
As you level up and your base damage increases, or you increase damage with items, your burn tick rate also goes up.
So yes, the video is correct but also it would be impossible to do this without picking up a fire aspect as level 1 captain.
As shown here. Burn tick rate goes up with damage increasing items and keeps same duration.
https://www.youtube.com/watch?v=QRpordw3kgc
I wish i could go back and test the old vs new burn and see exactly how items would affect both.
Similarly, what youre telling me is-- Before, burn did damage based on base damage. Now, it does damage based on the impact, but is CAPPED PER SECOND by your base damage, so it is the worst of both worlds, isn't it?
And yes. Obviously adding a bunch of new items made it "better," but if it were unchanged you'd still have those new items. The change, while it happened at the same time, had nothing to do with new items.
And on the note of that "real mythbusters" channel, they uh. Have literally no comparison videos at all? Did you link the right one--
Back on topic though. Yes. Ignition tank fun. Good to have many. Much burn.
Also it's not bad for being capped on damage per tick, since it scales up as you increase damage. It has to have some sort of limit or else you would just do all the burn damage instantly which is similar to how overloading effects work. Burn isn't overloading and you can stack more burn as it ticks.