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Command
Swarms
Sacrifice
First two to four white items need to be gas cans.
From there, build for either death chain items + Forgive Me Please or for the proc chain meta.
Basically, this asks you be able to kill one enemy, and it'll impact pretty much every enemy who gets in range of your Smart Round's homing for chain reactions
Yup, these were key for me. I spent maybe 15 minutes on the first stage just letting things drop with 95% on the teleporter while out of range. I finished charging after my base damage started being less effective and went through all of the loot. I always grab one Bundle as a passive offensive item then stack Syringe, Hoof, Glasses (later Crowbar), Gas and Armor from whites, Ukulele and Will o Wisp from greens. You can experiment with other offensive/defensive items but those always make me feel comfortable at first. I then try to spend no more than five minutes on each subsequent stage and grab additional stacks/items.
But yeah, as Toxi said, go for chaining damage along as many enemies as possible. Primordial Cube is a good for bundling a bunch together, making the damage chain more likely, but I normally try for a Tonic and several gestures as it keeps a continuous buff going.
Disgusting
So, here is how I've done it.
First off, you will need Artifact of Command.
After dropping in, start picking items ahead.
White items:
First off, take one Cautious Slug. It will provide enough health regen for early stages.
Then grab 3-4 brooches and later on increase their amount until you feel comfortable.
Then you should take as many speed items as you can, of course, get more brooches if it doesn't seem enough. Only exception to this is Oddly-Shaped Opal because of free hit protection. You can't die if you can run.
Green items. Now, take one Ukulele first and then put literally everything green into Fuel Cell. Literally everything. Batteries. You will need all 20, yes.
Ukulele will help you with clearing out early floors, especially flying mfs.
Now, we have an idea where we are going with this.
Look for the active item on very early stage, sooner you get one - the better. First, take one Royal Capacitor. You can unlock it by killing 4 bosses of the teleporter at once, aka, using 2 shrines of the mountain.
If there is another active item there on the level, then you can just skip the boss by blunderbussing him out of existence (Ahoy!). Return for the capacitor. Yellow items are the new electric thing that forced lightning to strike at random when you hit someone, it really is just that good.
Voided items are voided Tougher Times and Fungi. They are an extra safety cap.
So, the idea here is that you have enough recharge speed on the Royal Capacitor to just spam the sh*t out of everything in lategame and stack dozens upon dozens of brooch armor. One moon item to have here is Gesture of the Drowned fossil. Just to make it completely comedic. Early on you won't have recharge sufficient enough for everything, so Gesture fossil might actually screw you upp too early.
Oh, and its also dumbass cheap and universal strategy I assume. I still hate cheap moonson just enough to use it.
Some people just want to unlock everything while not mastering every character. Yes, Command makes the game too easy, but considering how many of my friends are only interested in 1-2 characters, is it so wrong to give them a chance to complete challenges and see if they like the alternate loadouts/skins enough to seriously try to learn a character?
Signed: An engineer main, enough said.
heck you could just keep getting tricorns for easy teleporter boss kills as long as you find equipment barrels, unless they spawn as horde of many
Railgunner is somewhat hard I'll admit. They're really niche in overall role, so you need to cover your weaknesses.
Use command to unlock all of a character's actual kit, sure. But the monsoon skin? For shame.
Also I fail to see how being an engineer main HELPS your case lmao
🤡
Change my mind.