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In a nutshell, Eclipse isn't fair. It wasn't made to be fair, and it wasn't made to be a fun challenge for the broad majority of players. If it were a pepper, it'd be a Carolina Reaper or something akin to it. Exclusively for people who have abused their taste buds so much it's the only thing they can still taste, and for regular folks to maybe try once to giggle like an idiot about how much it hurt before never doing it again.
They don't want to entice anyone into experiencing more of it with unlocks because the broad majority of people won't enjoy more of it.
You're asking Hopoo to pay you for eating a Carolina Reaper, but Hopoo just wants you to enjoy your meal. The only reason they think you should eat a Carolina Reaper is because you enjoy it- not because they offered something for doing it.
The only thing I would want from eclipse is a way to select the modifiers as you please: I would love to be able to play a game with only permanent damage, instead of all 8 modifiers.
Adding ANY kind of reward, even a simple thing like a changed name color in MP would incentivize people who simply can't to ruin their fun times in an effort to accomplish something that is fundamentally unachievable for someone of their skill level, which is not what Hopoo wants. They want people having fun. Not depressed and chucking the game in the bin after failing for the 100th time to do a completely and (essentially)intentionally unbalanced game mode.
I for one support Eclipse skins. The whole point of the Monsoon skins were a little aesthetic treat for those who could prove their skill with a specific character. Eclipse being even harder than Monsoon, people who can beat it definitely deserve some skins!
It's not like we'd be locking anything functional behind beating Eclipse. Even one of the hardest challenges actually does lock something functional, being the Mercenaries ethereal challenge. (Which I also support being really hard).
Also if you're going to obsess over getting 100% achievements, you should also be prepared to really show mastery over the game. It's not fair to those of us who like having a prize for doing something actually challenging, that we should dumb down all the requirements just for you to get a 100% completion, that doesn't even mean anything. Its kind of insulting actually; in fact it makes everything less meaningful.
Let me ask you this, did anyone of you remember the time when you unlocked "The Basics" challenge? Or the "Elite Slayer" challenge? No, probably not. They're literally unlocked by just playing the game normally. Collecting items, killing enemies.
What about "Mercenary: Ethereal"? I don't think I'll forget the time I unlocked this achievement. I got a decently lucky set of stages and I worked really hard on it knowing the opportunity was only there for a short while. It took me a few tries, and jumped up out of my seat upon unlocking it. It was absolutely thrilling!
I don't think the point of a real achievement should be something you have to do. It should be something that pushes you beyond your limits, and rewards you for reaching further than you ever have before!
As an example, I've personally cleared monsoon (pre eclipse) without any items whatsoever. Should I have gotten a bauble and been awarded an achievo? Most people are probably gonna say no. Most players simply won't find that fun, and it's difficult to the point of not really fair.
And on the flipside- I didn't *need* an achievement or bauble to convince me to do something stupid like that. It was fun the one time (everyone was dissing Acrid at the time so I wanted to flex his strength off), and then I said nevermore. You can clear every stage of monsoon and still get a rush from pulling it off. Nothing's stopping you.
Same thing with eclipse. It's not meant to be fair, and a very broad majority of players are not going to enjoy something like that. The devs don't want to tempt anyone in- whether the unlock is cosmetic or not.