Risk of Rain 2

Risk of Rain 2

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Jelly Apr 23, 2021 @ 5:24am
Captain M2
I don’t know if it’s already been said but captain’s M2 is literally the worst M2 in this game. The damage is pitiful, the bounce effect it has is useless and makes you have to aim even more precisely, *and* the stun doesn’t work on bosses. It’s better to get a Hooks of Heresy every run on Captain because the M2 is so bad in my experience, Hooks makes it less of an M1 spam party. Is there just something I’ve missed that makes the M2 anything but useful past stage 3 or is it truly as bad as I’ve experienced?
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Showing 1-15 of 23 comments
Ninja Zyborg Apr 23, 2021 @ 5:49am 
its bad
TITOMOSQUITO187 Apr 23, 2021 @ 6:47am 
I thought it was just to pretend you were Bionic Commando and would let you chill hanging off a ledge when I first looked at it lol
Ittrix Apr 23, 2021 @ 8:29am 
On paper it's helpful. Take a dangerous enemy out of the fight for a bit, assuming you don't damage it.
In reality, anything you'd want to stun and take out of the fight can't be stunned, and even the little stuff you use it on is bound to take a nick from the dozens of proc items you're amassing.

So it sucks, yes.
Shurenai Apr 23, 2021 @ 8:47am 
Imo the thing it's best at is that momentary stun; Even if you damage it immediately after it seems to still cancel whatever attack animation a non-boss is going through.. EG: Stone Golems, Elder Lemurians, the dumb spike bells, etc. On top of which it has a 2m radius (which isnt great, but can still hit multiple enemies)

So while it's not exactly 'great' it certainly is useful. Plus it has a 1.0 proc coefficient, which is nice.
TITOMOSQUITO187 Apr 23, 2021 @ 8:57am 
TAkes a little bit to get used to some of their playstyles too. HAving skills locked is...intersting I guess, but it just makes it more annoying when their basic skills are pathetic. Going from someone like Huntress, who is speedy and can dodge, to someone slow, who you can't dodge, or get away with, with little AoE option is the worst. My only goals then are almost to get a bunch of Goat Hooves so I don't feel like I'm playing as Fat Albert.

Bandit was like playing a different game after doing all the Huntress stuff right before it. It's a completely different playstyle, and it's fun to play as imo, but it's almost like learning a new game with a difference in some of them.
Chaoslink Apr 23, 2021 @ 11:21am 
It only really serves to hold a big enemy still for your shift ability to land. Beyond that it’s pretty meh. Captain is strong enough though, not having a good secondary doesn’t really hurt him much.
Ninja Zyborg Apr 23, 2021 @ 12:10pm 
Originally posted by Shurenai:
Plus it has a 1.0 proc coefficient, which is nice.
dude. THAT'S important here? bruh. commando's basic attack has 1.0 proc, fires much faster, and only does 60% less damage. how is proc important on a low damage, long cooldown, single hit skill?
Chaoslink Apr 23, 2021 @ 1:30pm 
Originally posted by Ninja Zyborg:
Originally posted by Shurenai:
Plus it has a 1.0 proc coefficient, which is nice.
dude. THAT'S important here? bruh. commando's basic attack has 1.0 proc, fires much faster, and only does 60% less damage. how is proc important on a low damage, long cooldown, single hit skill?
Not so much important as just a side benefit. No one is saying it’s a strong skill, just that it has its use in keeping certain enemies like elder lemurians and stone golems still for your air strikes. Proc coefficient is just a benefit on the side.
Ittrix Apr 23, 2021 @ 1:56pm 
Originally posted by Chaoslink:
Originally posted by Ninja Zyborg:
dude. THAT'S important here? bruh. commando's basic attack has 1.0 proc, fires much faster, and only does 60% less damage. how is proc important on a low damage, long cooldown, single hit skill?
Not so much important as just a side benefit. No one is saying it’s a strong skill, just that it has its use in keeping certain enemies like elder lemurians and stone golems still for your air strikes. Proc coefficient is just a benefit on the side.
The proc coefficient is a bad thing, though. If you want to stun an enemy and then not damage them after to keep them stunned, the last thing you want happening is a sticky bomb or bleed proc that immediately snaps them out of it.
Shurenai Apr 23, 2021 @ 2:53pm 
Originally posted by Ittrix:
Originally posted by Chaoslink:
Not so much important as just a side benefit. No one is saying it’s a strong skill, just that it has its use in keeping certain enemies like elder lemurians and stone golems still for your air strikes. Proc coefficient is just a benefit on the side.
The proc coefficient is a bad thing, though. If you want to stun an enemy and then not damage them after to keep them stunned, the last thing you want happening is a sticky bomb or bleed proc that immediately snaps them out of it.
It's not just any damage source that knocks them out of the stun. You have to do 10% of their health in damage to knock them out of it; So, unless you're actively trying to knock them out of it, or your procs do monumental amounts of damage in an instant, you're probably not going to knock them out of the stun.

In fact, most proc effects take a second or two post proc to actually do anything, let alone 10% of the mobs health in damage instantly. Sticky bombs take like 2-2.5 seconds to explode, the bleed effect from knives is liable to take several seconds to deal 10% health through tick damage. ATG has to travel through the air to the target. Ukelele is basically instant, but the right click does hilariously little damage so the lightning pulse should not be doing more than 5% of a big targets HP...

Just overall, the right clicks proc coefficient is not liable to cause it to knock enemies out of the stun on it's own. But it will help spread your various effects through a field of enemies. to more easily trigger things like Death Mark, or to slow many things down via chrono bauble, etc.

And either way, if you're using the stun to knock them out of attack animations (which is mostly what I use it for, personally), then it doesnt really matter if they get knocked out of the stun instantly.

Iuno, Just, overall, It's not exactly amazing or OP..But I've definitely found more use for it than some abilities on other characters, personally.
Lunacy Apr 24, 2021 @ 12:44am 
Your M1 is stupidly good, the M2 being able to stop an enemy from attacking you is a blessing. Plus the stun can set them up for your shift.
Last edited by Lunacy; Apr 24, 2021 @ 12:45am
10K Apr 24, 2021 @ 5:51am 
5 second stun is bad I guess? Besides literally all of his skills scale like ♥♥♥♥ after stage 4 you'll barely ever use your beacons or shift unless you have diablo strike.
Pyromus Apr 24, 2021 @ 6:46am 
I just look at it as a way to guarantee the orbital strike hits a golem/elderLemurian/etc. I guess after the first loop, or even a bazaar before stage 6, hooks would be a good swap since procs are carrying you by then
rivas2456 Apr 24, 2021 @ 1:43pm 
imo i feel like caps m2 could use a buff or a diffrent ability unlock
Loken Stoneheart Apr 24, 2021 @ 5:15pm 
It is a stun which is nice for a character with no mobility (interrupt big attacks)
Also, it is an autoattack / M1 reset.
M1 > M2 > M1 lets you fire faster. Good for burst early on before you get real attack speed.

Honestly it is underwhelming but the rest of his kit is really solid so I don't think there is much point complaining.
Last edited by Loken Stoneheart; Apr 24, 2021 @ 5:15pm
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Date Posted: Apr 23, 2021 @ 5:24am
Posts: 23