Risk of Rain 2

Risk of Rain 2

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AsianFood Mar 26, 2021 @ 10:14am
Debate Time! Lights out or Desperado?
Personally for me I favor Desperado over Lights out
- I don't use much of other abilities anyway
- Damage stacking works so well with crowbar, shaped glass, spinel tonic
- Lights out's cool down reduction can be easily replace with 2 purity, given the latest update to bazaar, that is not hard to achieve even in vanilla, and chance-based items steals kill for your Desperado to stack plus 100% critical chance if you hit an enemy from behind makes luck stat negligible to Bandit. Maybe some bands to rack the damage even higher, but those kills won't stack up to your damage.
- The fact that, band kills with Lights out does not count is also a reason, anyway if band kills count for Desperado and Lights out, I will still choose Desperado for that insane damage.

Anyway, what are your opinions?

Also, Devs please make Bandit's rifle deal 400% damage instead of 330% please, since bandit feels like a mid-close range character, using a long range rifle that has less total damage output (Shotgun has 5 x 100%) and spraying doesn't really sound appealing at all.

By increasing it to 400%, this gives the Bandit an additional skill to proc bands at long range much like Mul T's rebar puncher, make it at least feasible to some builds.
Last edited by AsianFood; Mar 26, 2021 @ 10:46am
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Showing 1-13 of 13 comments
Ninja Zyborg Mar 26, 2021 @ 11:33am 
lights out with backup mags and the throwing dagger looks funny
Garble Mar 26, 2021 @ 12:01pm 
Originally posted by Kruger:
Also, Devs please make Bandit's rifle deal 400% damage instead of 330% please, since bandit feels like a mid-close range character, using a long range rifle that has less total damage output (Shotgun has 5 x 100%) and spraying doesn't really sound appealing at all.

By increasing it to 400%, this gives the Bandit an additional skill to proc bands at long range much like Mul T's rebar puncher, make it at least feasible to some builds.
Please don't. Having a higher base damage attack for a crowbar build but not high enough to proc bands is nice. I can always use Desperado or Lights Out to proc bands.
AsianFood Mar 26, 2021 @ 12:31pm 
Originally posted by Ninja Zyborg:
lights out with backup mags and the throwing dagger looks funny
I haven't thought of that yet, will definitely give it a try
Zukabazuka Mar 26, 2021 @ 12:45pm 
Originally posted by Kruger:
Originally posted by Ninja Zyborg:
lights out with backup mags and the throwing dagger looks funny
I haven't thought of that yet, will definitely give it a try
It refresh the entire stack, and if you get soldier syringe you will actually fire it faster. At least with the first dagger attack. Haven't gotten the second one yet.
Jevmen Mar 26, 2021 @ 1:06pm 
Lights out, is not fun to use desperado, i feel forced to keep enemies alive to use the desperado gunshot to kill them.
I dont have fun with that playstile, kill is kill, i dont wanna think how i kill
Copy & Cat Mar 26, 2021 @ 1:42pm 
Honestly desperado with bunch of bandolier as well as stacking enough crowbars should be a very direct one shot kill skill
phrog Mar 26, 2021 @ 2:02pm 
Bandits rifle sucks balls idk about the other one
jayc Mar 26, 2021 @ 2:09pm 
i just had a run using desperado with two brainstalks and some atg, Get a bunch of stacks going and ukelele and atg does soo much damage.
FrontlinerDelta Mar 26, 2021 @ 3:12pm 
Lights Out but that's because Lights Out is kind of the core his identity imo and what I remember from RoR1. I like the resets and "combo" style that Lights Out gives. Also chaining Lights Out feels more thematic.
Bogan Mar 26, 2021 @ 4:03pm 
once you get brainstalks i imagine desperado is a straight upgrade, but before brainstalks lights out is incredibly rewarding to chain kills with
the poopshitter Mar 26, 2021 @ 4:53pm 
TL;DR lights out is much more fun to play with and is still solid, desperado is much more powerful and makes the whole game a cakewalk.

desperado is absolutely ridiculous and as it is now makes the game a cakewalk imo. i'm halfway to reaching max eclipse with bandit from desperado alone. by the time you explore the stage and loot the chests, assuming you get a kill with it every time it's off-cooldown (which is easier and easier to do as it racks up damage), you just instakill the teleporter boss. 4 seconds of cooldown is nothing for an infinite damage stack. it does reset upon entering a new stage, but what does that matter? instakilling all mithrix phases without him even being able to do anything about it in his last one is... ridiculous to say the least.

lights out on the other hand still deals the same base damage as desperado, and can be used to clear out entire hords of wisps in seconds, which feels ridiculously satisfying. speaking of. desperado is FAR from essential for beating everything the game has to offer, and the small "skill ceiling" that lights out has is incredibly satisfying to take full advantage of. it's one of the many reasons i see bandit as easily the most powerful survivor to play as.
Lunacy Mar 26, 2021 @ 5:30pm 
They both have their uses. Lights Out can let you chain invisibility, while desperado is just a damage cooldown for the two rings.
GrimtyGray Mar 26, 2021 @ 6:25pm 
I would say Lights out. Just because Desperado tokens don't stay between stages.
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Date Posted: Mar 26, 2021 @ 10:14am
Posts: 13