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MUL-T will likely get upgraded basic attacks, since his R controls his basic attack type.
What I REALLY want for Artificer, though, is for the scepter to greatly increase the range on her flamethrower. Maybe a little extra damage, too. The range is just very short, if they don't straight up buff the base range, it should at least get buffed with the Ancient Scepter.
That's exactly what I was thinking for Artificer
I dunno. Short flame range, and thus positioning, is what makes the Artificer feel unuiqe. If range was increased she would become more like a generic damage dealer ala Mul-T. I think the Ancient Sceptre should double down on a character's core competency and make it stronger; rather than to make changes that dilute their specific gameplay niche.