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If I see these artifacts activated during the countdown to start in a lobby, I will wait until there's 5 seconds left and activate evolution, dissonance, the one that randomizes equipment, and maybe one more that will add SOME RNG in there.
The point is, being able to solo kill everything around you at stage 3 and on should be a rare scenario that you RNG'd.
but OP and I run very similar command loadouts, but I also like to throw dissonance in there for some enemy/boss RNG
i feel part of the appeal of this game is getting into dicey or hopeless situations and still squeaking out a victory. I understand command because people hate losing, but losing is part of the fun of risk of rain-and every other roguelike/roguelite. Plus command means the team has to work together and I like that aspect
other times if i can get a lobby with just command i throw in a glass since with wisps existing it is enough of a buff/debuff
I use command a lot because it gives an easier casual feeling, don't have to worry about RNG and I usually have a build in mind.
in RoR1 i'd use Glass a lot, it was very easy to just use command to get a guardian shield then snowball with a few infusions. But in ror2 it's a lot harder to snowball, especially with lock-on enemies that 1shot you if they so much as graze you.
Also if you think about it, 2 glass shards = 75% reduction for 400% damage, 3 is 87.5% for 800% damage, vs artifact of glass is 90% health for 500%
I use Frailty because I like the threat of fall damage being lethal adding on to all the other things you need to worry about in a typical run, and the fact that you need to be more careful when jumping off of cliffs.
I add Vengeance into my runs because I really like the idea of a clone of yourself coming to hunt you down--after all, what better way to test your skills than having to fight yourself with all the power-ups you've collected?