Risk of Rain 2

Risk of Rain 2

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Raxus Mar 31, 2020 @ 6:12pm
Is the new Huntress primary better or worse?
I really can't tell, it's 3x100% instead of 1x100%, it seems a bit slower, so I don't know if that kills its advantage or not.
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Showing 16-30 of 39 comments
CryoDrago Jun 18, 2020 @ 1:22am 
Originally posted by Blacknoir:
It's a straight upgrade from the default skill. Get yourself 10 Glasses, a bit of attack speed, some procs (does anyone know the new skill's proc coefficient?) and enjoy going straight from F-tier to S-tier. Seriously, it's insane.

If you want to go god-mode, just get all of the Huntress's secondary skills and find a Brainstalks. Thank me later.

New skill’s proc coefficient is 0.7(30% less than normal) per arrow or 1(normal) per arrow with a critical hit.
Last edited by CryoDrago; Jun 18, 2020 @ 1:23am
Krull Jun 18, 2020 @ 9:31am 
Originally posted by CryoDrago:
Originally posted by Krull:
It's 3x100% vs 1x150%.

Strafe fires every 0.5 seconds while Flurry fires once every second. At lvl 1 no items they have the same DPS, but Flurry scales better cause of the ability to fire more arrows on critical hits.

Wrong. Flurry fires every 1.3 seconds, making its starting DPS actually worse than Strafe.
Thanks for correcting me.
Originally posted by CryoDrago:
I saw on the wiki page that Flurry has ~50% more overall DPS than Strafe with max crit chance. However, Strafe has a faster base attack speed, which means that attack speed items are more effective on it, and less effective on Flurry. It would be interesting to see a comparison between Strafe and Flurry with, let’s say 10 Soldier’s Syringes AND 10 Lens-Maker’s Glasses.
10 Soldier's Syringe = 150% increase in attack speed.

newAnimationSpeed = defaultAnimationSpeed / 2.5
Strafe: 0.5 / 2.5 = 0.2
Flurry: 1.3 / 2.5 = 0.52

Strafe DPS: 1 / 0.2 = 5 hits per second
5* 150% = 750% per second

Flurry DPS: 1/ 0.52 = 1.92*3 hits per second
1.92 * 3 * 100% = 576% per second

With 100% crit rate:
Strafe: critDPS = noCritDPS * 2
750% * 2 = 1500% per second

Flurry, critDPS = noCritDPS * 2^2
576 * 2^2 = 2304% per second

These numbers are rounded down. I made a few tables for you in Excel:
https://i.imgur.com/dxEczfU.png
In conclusion, Strafe always wins the attack speed race, but as long as you have at least 20% crit chance, you'll have more DPS with Flurry.

All of this is without accounting for proc coef.
Last edited by Krull; Jun 18, 2020 @ 9:31am
Conga Lyne Jun 18, 2020 @ 10:00am 
it's basically a direct upgrade if you plan to do a long run

If you only intend to do a short run then you're kiinda better off with strafe but you'll generally be fine because of procs, there isn't really a noticeable difference, just that you overkill with triple tap in the early game a few times.

(It's basically artificer primary but with auto aim and actually scales with aspd)
CryoDrago Jun 18, 2020 @ 4:47pm 
Originally posted by Krull:
Originally posted by CryoDrago:

Wrong. Flurry fires every 1.3 seconds, making its starting DPS actually worse than Strafe.
Thanks for correcting me.
Originally posted by CryoDrago:
I saw on the wiki page that Flurry has ~50% more overall DPS than Strafe with max crit chance. However, Strafe has a faster base attack speed, which means that attack speed items are more effective on it, and less effective on Flurry. It would be interesting to see a comparison between Strafe and Flurry with, let’s say 10 Soldier’s Syringes AND 10 Lens-Maker’s Glasses.
10 Soldier's Syringe = 150% increase in attack speed.

newAnimationSpeed = defaultAnimationSpeed / 2.5
Strafe: 0.5 / 2.5 = 0.2
Flurry: 1.3 / 2.5 = 0.52

Strafe DPS: 1 / 0.2 = 5 hits per second
5* 150% = 750% per second

Flurry DPS: 1/ 0.52 = 1.92*3 hits per second
1.92 * 3 * 100% = 576% per second

With 100% crit rate:
Strafe: critDPS = noCritDPS * 2
750% * 2 = 1500% per second

Flurry, critDPS = noCritDPS * 2^2
576 * 2^2 = 2304% per second

These numbers are rounded down. I made a few tables for you in Excel:
https://i.imgur.com/dxEczfU.png
In conclusion, Strafe always wins the attack speed race, but as long as you have at least 20% crit chance, you'll have more DPS with Flurry.

All of this is without accounting for proc coef.

You are awesome! Thanks for breaking it down like this! So it's clear that Flurry definitely has a higher potential DPS with 100% crit chance than Strafe does, but Strafe has a higher DPS overall without any crits. I guess it's all up to preference whether you want a slow start but higher potential damage output, or a quicker start with a consistent DPS but lower damage potential. No but seriously you didn't have to go out of your way to make this!
Last edited by CryoDrago; Jun 18, 2020 @ 4:52pm
Krull Jun 19, 2020 @ 12:20am 
Originally posted by CryoDrago:
You are awesome! Thanks for breaking it down like this! So it's clear that Flurry definitely has a higher potential DPS with 100% crit chance than Strafe does, but Strafe has a higher DPS overall without any crits. I guess it's all up to preference whether you want a slow start but higher potential damage output, or a quicker start with a consistent DPS but lower damage potential. No but seriously you didn't have to go out of your way to make this!
Thanks :golem: Don't worry about it. I enjoy working with mathematics, and this topic piqued my curiosity.
Originally posted by BIGMAQ:
if you get 10 lens maker glasses every shot is a crit and its op af.
Word to the wise, if you truly want to minmax you only need 9 Lensmaker's. The green items Predatory Instincts and Harvester's Scythe both separately have the hidden effect of increasing your crit chance by 5% if you have at least one of them (additional stacks will not further increase said effect). Perhaps not easy to build so specifically if you're not playing with friends or artifacts, but still useful to keep in mind.
CryoDrago Jun 19, 2020 @ 10:12am 
Originally posted by Totally Innocent Chatbot:
Originally posted by BIGMAQ:
if you get 10 lens maker glasses every shot is a crit and its op af.
Word to the wise, if you truly want to minmax you only need 9 Lensmaker's. The green items Predatory Instincts and Harvester's Scythe both separately have the hidden effect of increasing your crit chance by 5% if you have at least one of them (additional stacks will not further increase said effect). Perhaps not easy to build so specifically if you're not playing with friends or artifacts, but still useful to keep in mind.

I already knew that Predatory Instincts has a minor crit buff, but I didn't know Harvester's Scythe did as well! This is good to know!
Makenshi Jun 19, 2020 @ 8:35pm 
If you truly minmax you only need 7 8 glasses. The frost and tornado rune greens also give 5% crit each. That along with 8 glasses will give you 100 crit with coefficient proc of 1. If you further stack a 57 clover however, having 7 glass is enough to give you 99 crit. In that case, I would only go for 8 glass if proc coefficient is lower than 1
Biddion Jun 20, 2020 @ 12:27am 
Originally posted by Tacemiko:
I cant even unlock it! I am killing 6 targets with Glaive but get nothing!

The grove tender is good for this.
Krull Jun 20, 2020 @ 1:30am 
Originally posted by Makenshi:
If you truly minmax you only need 7 8 glasses. The frost and tornado rune greens also give 5% crit each. That along with 8 glasses will give you 100 crit with coefficient proc of 1. If you further stack a 57 clover however, having 7 glass is enough to give you 99 crit. In that case, I would only go for 8 glass if proc coefficient is lower than 1
1. What is the "frost and tornado runes"? If they're vanilla items, then no, they do not grant crit chance. If they're modded items, I can't say.

2. Crit is not affected by proc coefficients, so every character has 100% crit chance with 10 Glasses or 9 Glasses, a Predatory Instincts and a Harvester's Scythe.

3. If you really want to go that route, the "least items" min-maxing only requires 1 of every proc item and then x amount of Leaf Clovers. This is ineffective as you need a lot of Clovers, meaning either a really long run or trading in greens in the Bazaar. If you only get 80% crit chance and 1 Clover you only get a total of 96% chance to crit. At 90% and 1 Clover you get 99%.

If you depend on Clovers you will never truly reach 100%, as it's approaching a limit multiplicatively unlike the additive stacking of the Glasses.
Last edited by Krull; Jun 20, 2020 @ 1:31am
CryoDrago Jun 20, 2020 @ 10:03am 
Originally posted by Krull:
Originally posted by Makenshi:
If you truly minmax you only need 7 8 glasses. The frost and tornado rune greens also give 5% crit each. That along with 8 glasses will give you 100 crit with coefficient proc of 1. If you further stack a 57 clover however, having 7 glass is enough to give you 99 crit. In that case, I would only go for 8 glass if proc coefficient is lower than 1
1. What is the "frost and tornado runes"? If they're vanilla items, then no, they do not grant crit chance. If they're modded items, I can't say.

2. Crit is not affected by proc coefficients, so every character has 100% crit chance with 10 Glasses or 9 Glasses, a Predatory Instincts and a Harvester's Scythe.

3. If you really want to go that route, the "least items" min-maxing only requires 1 of every proc item and then x amount of Leaf Clovers. This is ineffective as you need a lot of Clovers, meaning either a really long run or trading in greens in the Bazaar. If you only get 80% crit chance and 1 Clover you only get a total of 96% chance to crit. At 90% and 1 Clover you get 99%.

If you depend on Clovers you will never truly reach 100%, as it's approaching a limit multiplicatively unlike the additive stacking of the Glasses.

I'm pretty sure Runald's and Kjaro's bands are what he's talking about. These do NOT add any crit chance, however.
Puddle Pirate Aug 28, 2020 @ 6:57am 
I know that this is a pretty old post and you already made your decision, but With flurry, you technically get x4 crit, because not only do you still deal double damage with the flurry of arrows, but you also fire twice the arrows you usually do (you fire 6 when you crit instead of just 3), meaning you technically get quadruple damage instead of just double.
itssirtou Aug 28, 2020 @ 7:18am 
Crit + Splatterpleens + Tritipped daggers = bye everything.

Downside is less baseline DPS, and the bolts don't spread, so it doesn't handle weak enemies as well. But early game is easy anyway and Glaive handles clumps of weaklings.
squibbles! Aug 29, 2020 @ 8:24pm 
strafe, (your starting attack,) does consistently decent damage throughout your entire run, flurry, (the unlock) though, starts off with less DPS than strafe, but if you can get a high enough crit chance, it'll do more damage than strafe.

Run strafe if you're planning to go for the final boss, and flurry if you're going for an obliteration/endless run. The latter is always longer than just going for the final boss, so you're likely to get more crit lenses.
Lunacy Aug 29, 2020 @ 8:33pm 
I love the triple shot and build crit because it does 4x the damage.
150 x 2 = 300
100 x (3x2) x2 = 1200
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Date Posted: Mar 31, 2020 @ 6:12pm
Posts: 39