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A single crowbar already makes a difference between needing one or two hits from the Merc's dash attack to kill trash.
The whip is wonderful for engineer and artificer since they have zero movement abilities and are pretty slow.
The medkit I'm not sure about, but it prevents you from getting killed by small amounts of damage that might keep your HP regen from kicking in.
But to actually answer the question. I would say the item Rusty Key. the free chest in each subsequent stage is nice, but the rarity you get from the chest due to how many keys you get feels like its never adjusted, and you always have the same chance for whatever rarity like a small chest would have.
medikit heal for 10 per stack after you get dmg
rusted key CAN be good when you find the chests but when you search for them you lose time
crowbar is good with high dmg items
Crowbar is really great for certain characters that can do a lot of damage in 1 hit like MUL-T's railgun, but mostly useful for popping wisps with certain abilities like bouncing glaive, merc's dash, and lightning orb.
But I do agree on monster tooth being the most useless, even when stacked, The ammount of healing it brings back on top of needing to kill something, it's just heavily outweighed by a single medkit.
But 3D printers have the potential to make any useless item more useful.
Monster tooth and that rare item jumping shackles. All it does is mess up items like wax quails and general movement, but at least you can do sick damage by instakilling yourself on blaze enemies I guess.
Anyone saying crowbar or whip is a moron.
I routinely have 6 of the thing and I never see anything better than a green. Agreed.
As for the whip I don't get all the hate. Whip plus slugs can be pretty handy.