Risk of Rain 2

Risk of Rain 2

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Monte Apr 17, 2019 @ 5:46am
Healing items on Artificer
It really does suck that pretty much none of the healing items really work with the space magic lady, at least in my experience
- attacks too slow for seed aside from Flamesprayer, which is dangerously close range for a class with no innate mobility
- medkit is not too great because you need to get hit to use it, so it's hardly a safe primary source,
- shrooms are borderline suicidal by the end of the first cycle in most situations
- Cautious slug is one of the few, but even then burn damage keeps you in combat and even if it didn't, you'd need a LOT of slugs to be able to counteract a couple of stacks of burn. Aside from that, though, they are definitely the most consistent and useful healing items, especially if you have a few energy drinks and goat hoofs and/or red whips to keep you ahead of the pack of enemies and let you kite them around - but without those speed items, slug is not too useful
- Necklace is OK, but I find the orbs too risky to pick up a lot of the time (also I rarely have good enough luck that I get a reasonable stack of them so single orbs heal for a decent amount each)

Am I just missing something? I DO use movement speed items and Wax Quail to try and supplement the lack of actual mobility the class has, but the rest of the kit just struggles to get much sustain come late game.

I kindof wish they would increase the projectile speed of the fireballs and/or give them some synergy with attack speed, because right now they still recharge at the same rate (or close enough to it that I don't tend to notice). Then again, I typically rely on Nano Blast and Flamesprayer for damage most of the time..
Last edited by Monte; Apr 17, 2019 @ 5:48am
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Showing 1-9 of 9 comments
Vahnkiljoy Apr 17, 2019 @ 6:21am 
She does well with seeds and scythes, just need glasses of course. You main go to with Artificer is slugs, she is really no different than the other characters, it's not an Artificer only thing really.
Kadji Apr 17, 2019 @ 6:50am 
I like to have Transcendence + Infusion + Old War Stealthkit on her (preferably multiple stacks of infusion) as well as some additional shield generators (last one is optional).

The shield regeneration is very quickly and every enemy you kill will give you multiple points of shield energy instead of only 1 HP. If you take a heavy hit you should have enough time to sprint to safety while beeing stealthed. Stacking Transcendence or Infusion is beneficial to your total health pool.

An additional benefit is that you can no longer take fall damage. You can not drop below 1 HP through fall damage, and fall damage never damages your shield.

### Item Descriptions ###

Transcendence:
Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.

Infusion:
Killing an enemy increases your health permanently by 1, up to a maximum of 100 (+100 per stack) health.

Old War Stealthkit:
Chance on taking damage to gain 40% movement speed and invisibility for 3s (+1.5s per stack). Chance increases the more damage you take.
-VB- Apr 17, 2019 @ 7:23am 
Hmm, Transcend + stealthkit combo never crossed my mind, that should work pretty well since stealth time should be enough to have u regen the shield
Neojii Apr 17, 2019 @ 9:30am 
Best source of healing for artificer would be stacking Gesture of the Drowned with Foreign Fruit if you wanted to go that route it wouldn't work with Transcendence though.
Monte Apr 17, 2019 @ 4:34pm 
Does the glass shard/knife thing (blue item that doubles damage but halves health) half the shield you get from transcendence?
Last edited by Monte; Apr 17, 2019 @ 4:34pm
A Very Kupo Guy Apr 17, 2019 @ 4:40pm 
Originally posted by Monte:
Does the glass shard/knife thing (blue item that doubles damage but halves health) half the shield you get from transcendence?
Yes it does.
Monte Apr 17, 2019 @ 4:41pm 
bugger
Lunacy Apr 17, 2019 @ 5:38pm 
One run i had 6 medkits and 6 monster tooths on artificer. I sometimes got chunked but then had all my health back in like 3 seconds lol
Lunacy Apr 17, 2019 @ 5:39pm 
Originally posted by Monte:
Does the glass shard/knife thing (blue item that doubles damage but halves health) half the shield you get from transcendence?
Trancsendence gives you 150% health but its all shields
Shaped Glass reduces max health by 50% then shield generators stack a flat +25 on the end of it
so you have 75% net health, with each transcendance giving another 12.5% more net health
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Date Posted: Apr 17, 2019 @ 5:46am
Posts: 9