Risk of Rain 2

Risk of Rain 2

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Katya Apr 26, 2019 @ 4:45pm
-9:59 chest
Rare(?) chest find it on snow map any times, how open it?
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Showing 1-13 of 13 comments
Carnatux Apr 26, 2019 @ 4:47pm 
get there within 10 mins once its past 10 min is just says 9:59 an locked
Last edited by Carnatux; Apr 26, 2019 @ 4:48pm
Androgynous Apr 26, 2019 @ 5:10pm 
get to the 3rd level which is always the snow map, and open the chest before the game time reaches 10 minutes. doesn't cost anything to open.

there's 4 possible locations for it I think, one is on top of the mountain, there's 2 shipping containers that it can be inside, or just outside the one that is covered by snow.
Draco18s Apr 26, 2019 @ 5:51pm 
Originally posted by Carnatux:
get there within 10 mins once its past 10 min is just says 9:59 an locked

Correction:

- Get there within the first 10 minutes and it will have a timer counting down to 0 and it can be opened.
- Get there after 10 minutes and the timer will still be counting down (below zero, with a negative sign), but cannot be opened, until it reaches -9:59, whereupon it will stop ticking down (20 minutes total).

Note that this time is from when you first start the game (until you hit the deja vu point). After the deja vu point I'm not sure where it starts counting from.
Last edited by Draco18s; Apr 26, 2019 @ 5:51pm
Renz Apr 26, 2019 @ 7:33pm 
Originally posted by Draco18s:
Originally posted by Carnatux:
get there within 10 mins once its past 10 min is just says 9:59 an locked

Correction:

- Get there within the first 10 minutes and it will have a timer counting down to 0 and it can be opened.
- Get there after 10 minutes and the timer will still be counting down (below zero, with a negative sign), but cannot be opened, until it reaches -9:59, whereupon it will stop ticking down (20 minutes total).

Note that this time is from when you first start the game (until you hit the deja vu point). After the deja vu point I'm not sure where it starts counting from.
I'm pretty sure that chest in particular works on a universal timer and can only be gotten in the first 10 minutes period, i've never seen it change past 'deja vu' but i could be very wrong like always.
Xilo The Odd Apr 26, 2019 @ 8:24pm 
in the old game theres a skeleton key item that'll open any chest, im curious if they add such an item again if it'll open this even past the timer?
Lunacy Apr 26, 2019 @ 9:09pm 
Originally posted by Xilo The Odd:
in the old game theres a skeleton key item that'll open any chest, im curious if they add such an item again if it'll open this even past the timer?
If they added that again, it'd probably be limited to just opening a single nearby small or large chest for free every 60 seconds
Ham Apr 26, 2019 @ 9:25pm 
Originally posted by Zerac:
Originally posted by Draco18s:

Correction:

- Get there within the first 10 minutes and it will have a timer counting down to 0 and it can be opened.
- Get there after 10 minutes and the timer will still be counting down (below zero, with a negative sign), but cannot be opened, until it reaches -9:59, whereupon it will stop ticking down (20 minutes total).

Note that this time is from when you first start the game (until you hit the deja vu point). After the deja vu point I'm not sure where it starts counting from.
I'm pretty sure that chest in particular works on a universal timer and can only be gotten in the first 10 minutes period, i've never seen it change past 'deja vu' but i could be very wrong like always.

what he means is the timer on the chest starts counting down from 10 minutes when you start the game, when it reaches 0 you cannot open it but it still keeps counting down into the negatives until it reaches -9:59 where it stops.

i believe the idea is you are more likely to find it in under 20 minutes, then you see the clue that it is counting into the negatives. then maybe you can solve the puzzle by getting there faster on the next run, or just go on the forums and ask.
Sotanaht Apr 26, 2019 @ 11:16pm 
Originally posted by Lunacy:
Originally posted by Xilo The Odd:
in the old game theres a skeleton key item that'll open any chest, im curious if they add such an item again if it'll open this even past the timer?
If they added that again, it'd probably be limited to just opening a single nearby small or large chest for free every 60 seconds
Why though? The old Skeleton Key opened every visible item. I'd give it a radius, roughly the size of the teleporter red circle.
jamesraylee Apr 26, 2019 @ 11:40pm 
gotta go fast
IvoronAthem Apr 26, 2019 @ 11:43pm 
if you do the trial and its still the one that starts in the area it can be unlocked in 10 ish seconds
Liro Raériyo Apr 27, 2019 @ 1:59am 
Originally posted by Sotanaht:
Originally posted by Lunacy:
If they added that again, it'd probably be limited to just opening a single nearby small or large chest for free every 60 seconds
Why though? The old Skeleton Key opened every visible item. I'd give it a radius, roughly the size of the teleporter red circle.
considering fuel cells exist... i think that would break the game pretty fast, any run where just a few fuel cells are gained early (and ive gained multiple on just the first level alone) would have such an impact on a run, at the very least, minimum cooldown time would have to be 5 minutes, and i KNOW people are going to take advantage of item swaping to reset the cool down faster once they get atleast one fuel cell.

now if fuel cells were red items that would be a different story, cause in the first game we had i believe two red items that had an effect on equipment, one which reduced cooldown times, and the other double its effective power, obviously that second one had no impact on the key, but the first one did, fuel cells however add additional charges AND reduce the cooldown period for the equipment slot, so it could lead to everyone just picking the key as their equipment slot as nothing else comes close to being as valuable as having instantaneous access to chests, reducing time needed to aquire all items on a map and hit the teleporter, which is the main thing we have to manage to push forward further into a run and succeed at either making the game give up(stop spawning enemies) or eventually die to being one shotted.
Sotanaht Apr 27, 2019 @ 2:04am 
Originally posted by Liro Raériyo:
Originally posted by Sotanaht:
Why though? The old Skeleton Key opened every visible item. I'd give it a radius, roughly the size of the teleporter red circle.
considering fuel cells exist... i think that would break the game pretty fast, any run where just a few fuel cells are gained early (and ive gained multiple on just the first level alone) would have such an impact on a run, at the very least, minimum cooldown time would have to be 5 minutes, and i KNOW people are going to take advantage of item swaping to reset the cool down faster once they get atleast one fuel cell.

now if fuel cells were red items that would be a different story, cause in the first game we had i believe two red items that had an effect on equipment, one which reduced cooldown times, and the other double its effective power, obviously that second one had no impact on the key, but the first one did, fuel cells however add additional charges AND reduce the cooldown period for the equipment slot, so it could lead to everyone just picking the key as their equipment slot as nothing else comes close to being as valuable as having instantaneous access to chests, reducing time needed to aquire all items on a map and hit the teleporter, which is the main thing we have to manage to push forward further into a run and succeed at either making the game give up(stop spawning enemies) or eventually die to being one shotted.
The "second one" increased the key's range.

By the end of the first loop chest prices no longer matter much, so the only concern is being able to save up and spend multiple charges at the start of a level, and more importantly (this was an issue in ROR1) getting items much faster than other players in multiplayer. I REALLY don't like ROR1's solution to that issue (which was to make items impossible to pick up if you had too many relative to other players)
Liro Raériyo Apr 27, 2019 @ 6:43am 
aye, but im mostly thinking of map 4, sometimes multiple legendary chests spawn on that, and any ready keys will crack em instantly, on monsoon its usually a decision to go for those, or all the other chests instead, maybe if you got lucky with the amount of shrines of blood/combat you could go for one, while still getting a bunch of regular chests, but otherwise you spend too much time going for both.

basically... my concern is it might make getting keys on map one be the deciding factor in weather or not people bail immediately in multiplayer if they are too good... i really dont want that.
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Date Posted: Apr 26, 2019 @ 4:45pm
Posts: 13