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there's 4 possible locations for it I think, one is on top of the mountain, there's 2 shipping containers that it can be inside, or just outside the one that is covered by snow.
Correction:
- Get there within the first 10 minutes and it will have a timer counting down to 0 and it can be opened.
- Get there after 10 minutes and the timer will still be counting down (below zero, with a negative sign), but cannot be opened, until it reaches -9:59, whereupon it will stop ticking down (20 minutes total).
Note that this time is from when you first start the game (until you hit the deja vu point). After the deja vu point I'm not sure where it starts counting from.
what he means is the timer on the chest starts counting down from 10 minutes when you start the game, when it reaches 0 you cannot open it but it still keeps counting down into the negatives until it reaches -9:59 where it stops.
i believe the idea is you are more likely to find it in under 20 minutes, then you see the clue that it is counting into the negatives. then maybe you can solve the puzzle by getting there faster on the next run, or just go on the forums and ask.
now if fuel cells were red items that would be a different story, cause in the first game we had i believe two red items that had an effect on equipment, one which reduced cooldown times, and the other double its effective power, obviously that second one had no impact on the key, but the first one did, fuel cells however add additional charges AND reduce the cooldown period for the equipment slot, so it could lead to everyone just picking the key as their equipment slot as nothing else comes close to being as valuable as having instantaneous access to chests, reducing time needed to aquire all items on a map and hit the teleporter, which is the main thing we have to manage to push forward further into a run and succeed at either making the game give up(stop spawning enemies) or eventually die to being one shotted.
By the end of the first loop chest prices no longer matter much, so the only concern is being able to save up and spend multiple charges at the start of a level, and more importantly (this was an issue in ROR1) getting items much faster than other players in multiplayer. I REALLY don't like ROR1's solution to that issue (which was to make items impossible to pick up if you had too many relative to other players)
basically... my concern is it might make getting keys on map one be the deciding factor in weather or not people bail immediately in multiplayer if they are too good... i really dont want that.