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while I would indeed like that, no, please no.
It's mainly used to instakill low HP enemies.
Even though Snapfreeze is supposed to be an execution move I can agree to this. CC overriding other forms of CC can get annoying.
I agree this could use changing. It's very strange that certain attacks don't seem to be stopped by stun.
No, this is fine. Not every item or status effect needs to apply 1:1 to bosses, especially considering that TBH in this game depending on the situation, normal enemies, especially Elites can often be more of a threat than bosses. If you gave me the choice between adding either a Magma Worm or a horde of 10 Stone Golems to a fight, I'd pick the worm.
At BEST I could concede that maybe Stun could serve a different purpose if it gets applied to bosses (eg. slower attack speed, slower movespeed, something like that) so it isn't completely useless, or maybe something like Enter the Gungeon's freeze status effect where it's extremely effective but slows in power before the boss becomes completely immune to it after a few uses, but it should NOT work like it does with normal enemies and I don't think it should be usable to easily interrupt boss attacks.
However in general, I think that stun is useful enough in its current state.
On Mult I feel like I actually can fall behind in damage, and I get hit way more because of his bigger model. Which means if I get pure damage, what's otherwise OP on every other character leaves me getting hit too much and there's a chance I might die. To be fair, people experienced with MULT probably don't have this problem. But if I have no problems on engineer and huntress and you have no problems on Mult, all that really means is we've picked different characters.
Actually I really don't understand why people think he's so good. To me it seems like its heavily based on playstyle, other than engineer is so fricken easy that you can't lose on him other than by basically falling asleep (although to be honest, that happens to me a lot when I play him).
Besides if MULT actually is OP, I think buffing him seems like a stupid move. I think thats a fairly reasonable point.
Mul-T has huge DPS, health and armor. He's even easier than engineer. He's so brokenly strong that I always feel dirty when playing him, it's akin to using cheats.
On the other hand, mult has good damage, but he's really big and actually has to stop to attack. On engineer you can just sprint 100% of the time (even if you don't have the build for turrets alone to carry, you can charge grenades while sprinting). Its incredibly easy to not get hit. You go faster through the early stages because you can sprint for items. And its way way easier not to get hit.
Basically if I play mult, get hit, and lose half my hp, now if I don't need healing items I need to go out of combat. On engineer, I'm just not getting hit cause I'm sprinting 100% of the time and don't have a huge hitbox.
See at least as mult, you need to know how to dodge stuff or you'll slowly die. Not a required skill for engineer, and barely a required skill for huntress (who also has good base damage and doesn't require aim). And you need to be close to your enemy as mult which puts you somewhat at danger. Engineer you just throw turrets and a shield then run the hell away. They'll probably win. I think you could literally hide the enemies and I would still be able to win a run on engineer.
In the end my point is you think Mult is so easy as to basically be cheats. I think engineer is that easy. And even though she feels harder, I think my huntress runs are more consistent than engineer because I don't end up falling asleep 60 minutes in. Its really just random claims at this point, but at the very least the characters I think are easy don't even require aim. And I've seen people list mult low tier, but I've never seen anyone claim engineer is hard.