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Nah..
The game just straight up giving up to fight you is the worst feeling you can have. Its why I sacrifice myself when I reach 3+ hour runs on easy because its not long until enemies stop spawning. First I thought self sacrificing must be the most anti-climactic thing in any game ever (When I first unlocked the mercenary) But then I experienced the game just giving up and thats magnitudes worse.
Yeah, maybe at some point when the game thinks Overloading Worms are too easy for you it spawns even worse monsters, but we arent at that point. And just either spawning more overloading worms or just give a cap to the "Spawn Credits" the game can have (So it doesnt get too high values to "chose" to spawn monsters that dont exist yet) would be an easy and crucial part to implement to give players an "endgame" that doesnt come down to "who gets bored first, the game or you?"
I would agree that its not a pressing matter if the devs were a bit faster to patch things
Nah yourself buddy, you know that box that pops up every time you turn the game on? Maybe you should read it.