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That being said there could be something along the lines of having to hold the buy key for a few seconds for these drones. Or picking them up doesn't give the equipement immediately, instead you'd have to hold the equipement use key. The game can detect how fast the key is released to decide whether you use the equipement or give it away. That also could be a way to drop equipement, as you currently can't, but then the fuel array and gesture of the drowned should lock your equipement in until you switch it with another.
Or i could say what many others would/might "Pay more attention next time, you're just salty".
They COULD buff drones so they scale with your level and equipment. Doesn't even have to be 1:1, even a 0.1 proc coefficient would make attack drones less of a total waste.
I noticed on some runs, there were like 3-4 equipment drones and not a single equipment container, so that may be a bit frustrating, if you accidentally use up your current equip (especially if your build is relying on it), like royal cap.
***It would be nice to be able to edit game options > for example, when starting up a game, having some check boxes to on/off toggle the presence of equipment droids, different color chests (I think the original plain/vanilla chests color was good and random enough not to have to worry about multiple colors - a bit more simple yet focused), etc.
Regardless they should just make them scale better.
Blaming game for self-made mistakes. What a greedy failer player
You remind me other noob with mostly same thread-story
Before making toxic/butthurt posts about own fails make much more deep research about ingame content or check other forums and recommendations about it if you don't know how to properly utilize such drone....
Like imagine a game where you just walk through a choice of 2 doors. Would you feel rewarded if you started winning that game because it turns out the left door is always the right option?
If that door example above happened every time you looped or something, it would be a bs stupid death unrelated to the game. If it turned out the interface was glitchy and you then lost again because you were pointing at the left door but hit right anyways, you wouldn't take it as a lesson that you need to make sure its really the left door you're clicking on. You'd quit.
This is similar, other than a drone can actually provide value unlike the door example. You're not gaining anything from "learning" here. You just learn what an equipment drone looks like so you don't click on one again. Few people find that fun or engaging.
Leave the git gud posts for stuff that's actually related to skill. Because we all know that being able to identify an equipment drone on the ground is not a skill anyone cares about. That's not why people play the game. To be fair OP made it sound like the drone existing was the problem, not just the inability to take back a click on it. Which if he were making that claim then yes he should look at how its used first. But I think he just wants to not lose his equipment to it because he couldn't see the ui well while moving fast.
That's all before we actually decide whether this is a problem though. I'd call it insignificant, but as far as I can see there's no harm done in just making activating an equipment drone take a second of holding down the button. No problem is better than insignificant problem.