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Infusion only stacks to 100 hp after 100 kills and each new one requires 100 more kills for 100 more hp...Nearly all defensive items are better then it.
Shield generator grants a whapping 25 hp that you can't even heal with life steal/regen items... Sadly it still ends up better then infusion as the hp it grants doesn't count against you from % hp damage effects like burning unlike infusion.
1 is too useless,
3 is too useful.
When you're out killing enemies, you get a free shield every time you kill one. 1 is nice to have for a little "hold up!" moment, but later in the run, you're running away from half the hordes. 3 makes you a crowd control king. Just keep behemothing enemies to death, and you're practically invincible. But with 2, it's just the right {insert Pacha Perfect meme} balance of helpfulness. If you kill an enemy, it gives you just enough time to create a combo chain of shields as long as you're constantly killing. If you choose the safe way, and run from a fight, then you don't get help. If you choose to Risk your life to keep things from getting out of hand, then the pawned brooch is there to give you a little help.
To recap, I think it should stay where it is now, but just cap how much time maximum you can have for shield duration.
Since the patch, Topaz Brooch, as it is, is hilariously powerful, but even now, its max multiplies with Shield Generator and Infusion, so an Infusion is now basically an extra 200 HP instead of the old 100 HP.
It's a little sad other defensive items basically become accessories to the Topaz Brooch though. Given the name of the item, it feels like it should be the other way around...
i named shield generator as a bad item but it grants low amounts of hp but the hp it grants doesn't invoke the % hp increase of burning.
Stealth is an extremely good item on rex as your own abilities proc it but is overall underpowered.
buckler same as above but for hunteress and merc.
A lot of defence items are too character specific like the brusling shrooms are only good on the engineer for example making it so overall defence items are bad.
(Also sorry for necroposting)
Obviously Topaz Brooch is way better since even in small stacks, it basically doubles your max HP instead of adding an absolute number. But Infusion is still a lot better than pretty much all other defensive items (including healing ones) except for Rose Buckler and Dio's Best Friend, which similarly can be guaranteed life savers for all survivors. The fact that Topaz Brooch also doubles the HP you get from Infusion means that doesn't change either.