Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I find Scorched Acres hard to traverse so I usually try and skip it
https://thunderstore.io/package/OrangutanGaming/MarkTeleporter/
Not being able to find the teleporter is a thing of the past, and I don't regret a ♥♥♥♥♥♥♥ thing. Yes, it's client-side and works in multiplayer.
I've been there many many times and 60% of the time there is no teleporter. I've spent HOURS searching it.
Flown all around as a fireball. Flown all around with wings.
ITS A FREAKING ANNOYING BUG.
@devs: Great game. Awful bug. Reported AGES ago. Really really ruins the fun.
Can confirm, as of today the bug is still present in the game, after searching for 15 minutes on drizzle (unlocking characters and items) I didn't find the teleporter on my 2nd loop despite having flown over every nook and cranny of the whole map several dozens of times, there is no teleporter in scorched acres.
This bug has been surfacing for months and it still hasn't been patched. It's beyond me how the devs allow a stage to be this buggy still included in the map roulette and still pumping content. Finding the teleporter usually takes around 7 to 8 minutes IF it spawns.
They should just remove the stage altogether or make it smaller. Allow the teleporters only to spawn on top of the platforms, never on the lower rings or clipping underneath bridges being invisible due to the colour palette of the map, and especially NOT on the stupid far away islands hidden behind a hill, that ♥♥♥♥ gets to me so ♥♥♥♥♥♥♥ hard.
Personally I don't mind its location but I do think they need to update the map, either recolor to a different hue or add texture. I've had at least two instances where the teleporter spawns tucked underneath a bridge and from a distance it's really hard to tell it's there.
First time I found it because there was a barrel and a crate near it, later on I knew to explore those dark rims or I'd miss it. Sucks too because if it spawns at the hill you waste a lot of time walking around the platforms. Imagine doing this with Rex or Artificer with no speed items.
It does look like they didn't finish texturing Scorched Acres so hopefully they do make it stand out as well as fixing the failed spawn issue. Heck, I'd argue the teleporter also needs texture or more color but I don't see that happening since it's meant to look like it did in the first game.
Excuse me, what's the problem with these 2 characters ? They have a mobility skill/passive built into them and they can navigate that map much easier than Mul-T or Commando imho.
It's not bugged, sorry to tell you.
Also, finding the teleporter is part of the difficulty of the game.
Right, I forget Rex has "airblast" because I never use it lol. But artificier's jetpack wouldn't help much since you can't see it from a distance.
Also to notice the shiny particles all around the portal on every stage.
I don't see any bugs resolving around teleporter though.