Risk of Rain 2

Risk of Rain 2

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King Midas Sep 25, 2019 @ 6:30pm
transcendence is worthless now
there are too many items that work/proc/scale with hp and if you pick up transcendence they dont ♥♥♥♥♥♥♥ work at all. you would assume that an item that sets your max hp to 1 would make any item that procs off of % healing or overmax healing would be insane but in reality those items dont do anything at all once you pick up transcendence. please rebalance transcendence because as of now picking it up gimps you


also the same can be said about corpsebloom. it has a max cap on how much it can heal per second. remove that max cap. it sounds good, double healing but its a hot instead of all at once. secretly though theres a cap on how much the hot can heal. its ♥♥♥♥♥♥♥ stupid. remove the cap. if you get a 10 billion heal, dont cap that heal at 5% of your max hp per second. heal you however much it says you should heal

TLDR STOP LIEING IN THE TOOLTIPS DO WHAT THE ITEMS SAY THEY DO. IF THERE ARE EXTRA DRAWBACKS ADD THOSE DRAWBACKS TO THE TOOLTIP
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Showing 1-3 of 3 comments
Ittrix Sep 25, 2019 @ 6:35pm 
They're lunar items. They're meant to give great benefit at great cost. It's part of why you have to manually pick them up, and can't just touch them to grab them.
Corpsebloom is wonderful for struggling through a loop of monsoon, but it's not very handy if you're gonna be doing like 2 hours of gameplay. Because yeah, you heal to full if you play for that long, and limiting incoming healing hurts.
Transcendence is in a boat just like it. You'll heal to full HP immediately if you can not get hit for a few seconds, but in exchange you can't get any incoming healing. It's a trade-off.
Shurenai Sep 25, 2019 @ 6:46pm 
Every Lunar item has a benefit and a drawback of some sort. And all of them have their drawback listed in the tooltips.

Corpsebloom: heal +100%(+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (reduced by 50% per stack) of your health per second.

This means you gain 100% more healing from every source (anything that would heal 1 now heals 2) but this healing is aggregated together and applied over time, maxing out to 10% of your maximum health per second; Any healing beyond this is stored and used 10%/second at a time until the extra is gone. It's fully explained.

Transcendance: Convert all but 1 health into regenerating shields. Gain 50%(+25% per stack) maximum health.

This one tells you it increases your health by 50%, but turns all of your health into shields- Healing applies to your Health, NOT to your shields, so of course you can't heal via the myriad of healing items, that is the drawback to this item. It's a risk vs reward scenario, You're risking your healing via all those items for the reward of being able to avoid enemies for a couple seconds and the shield regen kicking in and fully refilling in about a second or so. Is it a great choice? not always. But if you're lacking any healing items, it may well be the difference between a win and a loss.
Last edited by Shurenai; Sep 25, 2019 @ 6:48pm
Lunacy Sep 25, 2019 @ 7:08pm 
That's the point of Transcendence. You get a huge boost to your max health, it stacks well, and now healing items become rather useless to you.
If someone can go in and get out fast, transcendence is pretty good since you can just immediately disengage until you have all your health back.
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Date Posted: Sep 25, 2019 @ 6:30pm
Posts: 3