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That seems to be a software issue. Have you tried reinstalling the redistribuable libraries (DirectX, vcredist)? A lot of issues and crashes can come from that.
CAPCOM: PLEASE READ THIS
Please note that there's a glitch that will completely mess up your data for DMC3, making your save files unplayable and the game unplayable in general.
Here's how to trigger it:
Beat game with Dante on Normal (yellow) in slot 1
Clear Mission 2 on Hard
save in slot 1
Start a Vergil game (yellow) on a separate save slot (2, in my case)
Play through the Vergil slot until Mission 10 end
Quit while in mission 11 as Vergil
Switch to Dante file
Load
This will invalidate your progress for Dante and mistakenly give him Darkslayer. Because he's not supposed to have that, the game will crash on mission start or earlier, effectively locking you out of your progress.
Additionally, the mission list for Dante is now as follows:
Easy 1
Normal 6
Hard 3
When previously, it was:
Easy 1
Normal 20
Hard 3
EDIT: Some additional information on the glitch after fiddling around:
-Vergil file is still playable
-Bloody Palace for Dante is also locked out due to the glitch
-Style progress for Dante has been reset to level 1 across the board.
-Switching to a different style in Customize does not rectify the crash, since the game still believes that it is loading a Vergil playthrough and must be crashing due to some kind of syntax error
- Creating a third save file while in the glitched Dante file makes it state Misson 02 HARD and wipes the clear logo when originally it said Mission 2 (CLEAR) HARD with the game clear logo.
-Starting a new game with dante, without doing ANYTHING else, gives me all previously unlocked difficulties and costumes, but sets everything back to mission 1 with nothing unlocked (as it should). Quitting out and going to the glitched save file does not clear the glitch
It's beyond broken, the entire series is effectively abandonware & I'll never support Capcom again... Between this & UMvC3 being ruined & a whole bunch of other brainbreaking bugs that shouldn't be there in the first place!?
Some fool in here keep's rinse & repeating the same waffle (we all know who, just read back through thread history) & there are no "fixes" nor will there ever be, it's broken at a fundamental coding level, if the developer abandons a project like this then it's basically dead from that point onwards.. Sadly...
So dissapointing to not even be able to play something I 1: purchased & 2: love... Oh well...
Phenom/Athlon?
Yep. :C
beat game on normal yellow - so far makes sense.
start new game and ONLY PLAY UP TO LEVEL 2 HARD..STARTING TO VERGE OFF INTO WIERDNESS HERE.
Abandon your hard game (assuming because you couldn't beat the first boss on hard mode and got cheesed off..and decide to play with vergil. this maeks a bit of sense.
Get to mission 10 on normal with Virgil. abandon this game immediately after mission 11 starts, and try to load your origionally hard mode file. Maybe after completing half the game on normal with virgil you felt inspired to go back to hard mode?
Doing all this : causes game to freeze and become unplayable.
Solution - don't do any of that stuff and take your ocd pills. Game doesn't really require this many save files. YOu can replay all the missions you have previously beaten in all unlocked difficulties. You therefore require 1 save file. If your objective of having a hard mode save file is so you don't have allt he upgrades when playing hard, then delete your normal save file as it is useless The only things you cannot do with one save file are switching characters and switching between gold and yellow.
When you beat the game, if you really don't wish to carry over any of your upgrades, delete your original save file. Problem solved.
You can see the artifacts clearly displayed in these screenshots. [imgur.com]
Worse is that the artifacts dissappear, reappear and seem to move around.
Intel i5-8400
AMD RX Vega 56 8GB
Driver version 19.3.3 (most recent as of time of writing)
16GB DDR4 (2666) RAM
Windows 10 using the regular Windows Defender
EDIT: It seems running the game with Windows 7 compatibility mode completely fixes the problem.