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There is one major difference from 4 is that directional inputs take effect depending on the direction the character is facing. So if you're locked-on to an enemy that's behind the character and you want to do Stinger and point the analog stick at the enemy, you'll do High Time, because the game registers this as a back input, because the character's back is facing the enemy. As long as you're not mashing buttons, you shouldn't have problems with this.
But thanks for letting me know what's going on
So the lock-on system is more problematic in DMC1 than it could ever be in DMC3 as you can't switch targets manually and you can't really turn off lock-on either even if you're not holding R1, if there's an enemy close enough to you, Dante locks onto it automatically. No matter how you try to attack from it, you can't, except with Vortex and only via a glitch (IIRC while holding the Taunt button). In other words, you can still end up doing Stinger/High Time in the wrong direction.
From what I can tell, and from what you're telling me, in DMC3 I'm running into the issue that just because I'm locked on, doesn't automatically mean Dante counts as facing the enemy. This never happened to me in DMC1; if I was locked on, I always count as facing that enemy, even if Dante's character model hasn't turned to face them yet.
Is that what's going on in DMC3?
Naturally, the instant method to avoid any... issues, is to always do inputs depending on the direction he's facing.
However, it should be noted that Dante's Air Trick and Vergil's Trick Up/Down are the only moves that are entirely dependant on the location of the locked-on enemy and not the direction the character is facing. I think Grappler may also be the same as this move is used to pull enemies in (almost like Snatch from DMC4) but I'm not sure.
Also, Sky Star doesn't require a directional input but will always be done in the direction of an enemy if you're locked-on to it, unlike in DMC4.
No, I played the entire DMC HD collection back to back to back in 2018. So whatever was going on between DMC1 and DMC3, it was a change in the respective game's input buffering, not some years-old DMC1 nostalgia that I didn't have. Luckily I was able to git gud and beat the game (I have no idea why anyone thinks Vergil 3 is hard, Vergil 3 was a cakewalk)
If you are going to make a response at least tackle the things said in my post lol