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Ein Übersetzungsproblem melden
You can usually cancel your chamber windup and parry instead once you see the morph coming.
Feints are better for fast weapons while morphs are better for slow weapons. Feints can be used in the same direction while morph has to be swing to thrust or thrust to swing.
Was trying to figure out how to word this one. This is my main method, since you can usually stop your attack and parry theirs.
You put some weight in your thread but the best you will get is someone replying "chamber", ignoring what you already said about it... Be happy because the person at least knows it exists, most doesn't.
DEVs will not look at these posts, the community will not understand what you mean, and the subject will go down because people want to discuss how to deal with racists and trash talk about female models.
No one wants to discuss game mechanics and balance here, move on to the game forum (it's not perfect but it's better there).
"Oh no, it's a longspear/halberd/zweihander/whatever user that knows morphs!"
*pokes with baby sword faster*
For all the people trying to claim "Tactical thinking", hardly anyone wants to open up their options by bringing a backup 1 or 2 point weapon with their big boy weapons.
My advice? Stop trying to block early and wait for the attack to visibly execute.
Additional advice. Most people who get chambered after their morph will attempt to block if you startup your chamber counter, usually allowing for a poke or overhead depending on your weapon. It also doesn't hurt if it's a duel stalemate and you answer with a kick to decrease their stamina and allow you an opportunity to beat them down until they drop their armaments. Then again, I'm only a duel type so there are too many mixups that you can use to summarize.
Official discord also works.