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And it's got thousands of mods.
And it's got a fabulous community and developer.
If the base concept isn't enough fun for you to think of it as such then ok bro wait til it's finished lmao. We'll still be here.
A sandbox can be fun you know ^^.
Also it is early acces. And it seems you do not actualy understand the concept of early access. No offense.
The first progression-based mode will launch with U12, slated for Q4 2022. If you played the beta, there's also a notice for this in the main menu.
That said, even the sandbox mode is really fun.
Mind linking a few? As far as I know no other game has the kind of intricate physics-based combat of B&S in a fantasy setting.
Factorio was in Early Access for four years before its release. RimWorld similarly, but five years. Good games take time, and this game is one-of-a-kind on a new medium. Of course it can take a long time!
Nevertheless, if you aren't happy with the current state, don't buy it of course. But development time alone is not a good metric to judge a game. The roadmap and adherence to it (and the reasons if it is strayed from) would be much better here.
I mainly play vanilla and haven't encountered anything gamebreaking yet. What kind of issues are you talking about?
I haven't yet played boneworks but from your words alone it doesn't have a fantasy-themed mode that is not a sandbox - so not relevant to this discussion?
How long a game stays in early acces is actualy non of your business except the Devs made "promises". The money you spent on E/A games is for support. You did not bought a product you invested in an idea.
Yes modders do fix stuff. But they do not have to think about active development and next steps on the road etc. The developer has to value "bugfixing" over "development" or vice versa. Some bugs are important to fix and others not. If a system is buggy and you know that system will not be in the final product anyway it's pointless to fix a problem.
Game development is one hell of a undertaking. It's super complex. Even big companies are unable to predict exact release dates cause of it.
I know i want a game like B&S. And even though i know the game is far from being perfect it is the best "candidate" and i already enjoy the flawed game so i can not wait for it to shine in full glory.
I am still amazed how people buy a "E/A" game and then get upset about it when it has flaws and is unfinished.
That mindset is exactly the opposite of how I see Early Access: I bought a product, the game how it was at the date I bought it. Anything extra is a bonus, but I don't expect the game to change at all.
That's the only way to buy Early Access games and not get disappointed at some point. Probably not this game, but at some point you're going to buy an Early Access game and suddenly the dev has to stop development and you're left with an unfinished game.
Be sure you like the game at the time you bought it and you're probably not going to get disappointed at all.
That is a terrible mindset. Every single game will change when you buy it in early acces. Only possible situation it wouldn't change is when the devs abandon it the day you bought it.
Honestly this is one of the "strangest" things i have ever ^^. Cause it makes absolut zero sense. Like non at all.
There are other VR games out there that have been released complete, AND still get updates from the dev.
The major difference is manpower, simply put, Warpfrog doesn't have enough people to make it. That's why it's been stuck in early access for so long. It's why then need an army of modders to finish the work 200 other people should have done...
Both company's are "inde" yet 1 has more employees, resulting in a more finished product, this company has another VR game ready for release this year, I'm pretty sure it wont be early access
Contrary to idiot belief, more devs does not = faster dev time, in fact it can hurt it especially if it's an indie studio who are unaccustomed to running or functioning as a large company.
Companies like EA and the like are optimised to pump out games at quite a rate of knots and it still takes them years. They know how to work as a large unit of multiple people all with different code and ideas and jobs and all the mistakes that comes with being human. Look how buggy EA games are for crying out loud.
Please wipe the clown make-up off your face and chill out. The game is still in development. It's still in early access. Crying about it like a child doesn't give you the finished, polished product you want.