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but i would buy it asap and then some (aka supporter packs)
yeah, Hellpoint is still very very glitchy and buggy (i mean many a bug/glitch from the first demo, or the vanilla release does still exist), but despite it's unpolished state it's still probably my favorite souls-like, tbh. i even prefer it to some parts of the original series.
First thing's first: I'm glad you are excited about a potential sequel. This means that you love the original game and, hopefully, the DLC.
Secondly, it will really depend on our sales, the decision about making a sequel. So far, they've been pretty good across all platforms. But it's too early for us to announce that we're ready to make it a franchise.
Please, feel free to share your ideas about the setting, the lore, the gameplay improvements. It would be a big motivation for us to consider making it happen.
Walk forth with courage.
I don't know what your plans are, if you are going to make a Hellpoint sequel or a different game altogether but i'll be here for it for sure.
Since i really enjoy Hellpoint, i'm biased towards a sequel being made since i feel that the universe of Hellpoint has so much to offer with a slightly bigger budget and experience on the team!
Heres some constructive critisism that i feel i can offer:
1) I feel that Hellpoint is a game that could benefit more from having a story that is not almost entirely pieced together by the player by finding books/terminals/scribblings and a few vague mentions of things from NPC's. I entirely get it that the game's story is hard to be told in any other way since everything has pretty much gone to ♥♥♥♥ and theres no one there to pick up and combine the pieces except the player character itself. Having the story being told like this is certainly mysterious and unsettling and i do like it but maybe have more fleshed out NPC dialogues for the few of them that we get?
Again, i love the story and the way its being presented but i feel like some adjustments should be made to help players understand and get into the story easier since i'm pretty sure that players that don't explore that much or are not used to the way these types of games hide story elements, are missing out on a lot of story exposition and might not feel heavily invested in the game's story and theme, something that i feel is crucial to solidify a players enjoyment of any game with a story, especially one as interesting as Hellpoint's.
I want to know more about the universe! About irid novo and the people that lived there. The political factions and the struggles that led to the merge. The cosmic deities and their respective followers and minions and their goals and aspirations. I know that the next project will be more fleshed out so what i'm trying to say is, i want MORE!!!
So to sum this section up, more information i feel should be given to the player about the game world and characters outside of writtings on the wall's and wall messages. These should still be there but only being complimentary of other types of story exposition (NPC dialogue or some kind of cutscene).
2) This section is mainly about combat, weapons and equipment.
For starters i have almost nothing more to say about armor pieces and sets. They are varied, unique and badass looking and fit the theme perfectly. I don't know if anything can be added to this system to make it better. Adding bonuses for full sets wont be good for people that mix and match pieces. Maybe a system like the one weapons have? Like armor pieces have exp bars aswell and awaken certain passives or actives the more you use them? Or an upgrade system thats not only "stat" based.
Movenent, jumping and combat is fast and responsive and i have no issues with it, however, the next category about weapons is the one that needs some serious work.
Adding leveling proficiency to the weapons the more you use them is one of the best decisions you could have made and is one of the reasons combat is fun and engaging because of the options we get and the variety of builds that comes out of it. HOWEVER, in the next installment, even if its not Hellpoint there needs to be more though and care put in making the weapons and their balancing DEFINITELY.
Lets start by ranking builds by their destructive power and general use.
Foresight>Cognition>Physical melee STR/REFLEX/MARTIAL is the be all end all of Hellpoint build tiers.
The problem here is simple. Catalyst weapon skills scale insanely high while melee weapon skills for some reason are undertuned as all hell. Why is the third ability of the archon greatsword weaker than a heavy slash with the conductor effect on? It costs energy and has a slow animation but does JACK ALL for damage. Melee weapon abilities are undertuned and need to be looked at and thats the reason that melee builds are so below the other two. Its because the energy cost ratio compared to the other builds is not worth it. Why spend energy on a melee weapons unique ability instead of using your energy for doing way more damage with catalysts or ranged cognition weapons.
As it stands, the way to play this game is to main either cognition or foresight and use a filler melee for energy leech and generation. Also, melee builds are neutral to all enemies (physical) but using something like foresight catalysts you can plan out and use catalysts that deal effective damage to enemies in an area effectively giving you MORE of an advantage.
Now about cognition (tech weapons).
This is my main characters build and the one i enjoy the most since its the middle ground of busted foresight and weak melee. I have a few questions here. Why are the weapons in this category so clunky to use? Why is the ultimate and last ability of the railgun weapon line a tickling enemies simulator? Why did you decide to give firing arcs to the grenade ability and the main artillery canon fire? The enemies all shoot straight but we have to shoot hoops with the artillery weapon? Don't get me started on the DLC tech weapons. It feels either rushed or you didn't want to put more effort on the weapons? The new tech black ops weapons are one of the only lines in the game with only a single active ability that is their basic one. Why is that? Was so excited to try out the new guns for my main build only to be utterly dissapointed with the worthless leveling passives and single boring fire ability (sniper is strong and shoots far and straight so thats a plus).
Body modules/Mind modules/Omnicube are fine as they are and work as expected. Want to see more of them. The omnicube system in particular is a fantastic addition and want it to definitely stay.
Conductors are something that i didn't like at the beginning but is ultimately one of the best features in the game.
Healing is done so well in this game and i appreciate the need to fight to get heals more than having the max amount from the start. Makes the start risky but makes it better the more you survive.
To finallize my long post, game is awesome and can only get better. You guys are talented as hell but need more people and more experience to make an even better game. The lowest point of my critisism is that some weapon types need to be better by testing and tuning them better and not by nerfing down the ones that do work, generally speaking. All around, you guys have freaking amazing ideas and i hope you get all the recognition and success you deserve!
By the way, a great place to leave feedback is the Hellpoint Feedback subforum. You can also use our Discord server. You can join and ask questions there in the questions-for-devs channel - we answer anything players wonder about there.
The elements I'd like to see improved in a sequel are:
-more enemies
-more bosses
-more animations and better fidelity for them
-same thing for visual effects (VFX)
I know it's very expensive to produce and you worked your way around your budget limitations in very clever ways but Hellpoint is a game with top-tier level design and gameplay with mid-tier production values and a bit weak when it comes to boss/enemies variety.
It's way better than the other way around and I hope that Hellpoint + DLC will be successful enough for you to invest in these areas for your next game.
What I hope you keep if making a hellpoint 2.
The spooky mysterious lore. Subtle story telling but mainly letting the atmosphere portray the situation.
The idea of Cosmic beings at play. And the souls style combat with the sci Fi elements.
Expanding on that foundation.
For atmosphere, it would be so cool to see the underworld mechanic have some environmentally altering effects. ( Similar to New lords of the fallen) also have special weapons and stuff hidden.
The black hole hour has potential to set the game aside from soulslike by providing an intense coop horde mode, if the arenas were a bit bigger.
PvP: I know, this may be a stretch. But considering it's a sci Fi game, maybe implementing a death match of some sort would attract a wider player base. The point system could still be souls like (reclaim your points before 2nd death, ) but 2nd death would boot you.
Combat: it's a golden idea where it's at. But, ide like to see the shooting gameplay improved. Don't get me wrong. If it stayed the same I would still play the "Hell" out of the sequel.. but it would be so awesome if it had more guns and a way to view down the sights. Like if you went full cognition build you could basically play it like a 3rd person shooter.
Other than that. Just keep it original and may there be more thespian Goddess' lol