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https://translate.googleusercontent.com/translate_c?depth=7&hl=en&nv=1&rurl=translate.google.com&sl=ja&sp=nmt4&tl=en&u=https://mudauchi.info/saofb/556&xid=15700259,15700271,15700302&usg=ALkJrhgRfwX7n0-LVk4jWcMzb1BP5YOLYQ
The translation is not official name but the quest line the same.
With scenarios wide and open, I meant stages that are basically big. I'll explain this because I think it's going to create some misunderstandings.
I am not expecting levels as wide as Final Fantasy XV's, but I am expecting levels bigger than Cyberdimension Neptunia 4 Goddesses Online. I played both of these games and finished only Cyberdimension Neptunia.
In FFXV, you have an outstandingly open and wide terrain for your feet to interact with. You have monsters to kill, people in shopping places, treasures and hidden objects to collect, dungeons to explore, even you can visit a dense city (dense because it has many shops and the population is large), everything without even seeing a Loading Screen shot (unless you're restrictively following the main quests with the sequences they come with).
Now check Cyberdimension Neptunia. It has several levels with landscapes, but the paths for the player to run around and interact with are usually narrow, and the only maps with wide paths are the first one (the tutorial map, I should add), the bosses's dens in the end of each map, and the last level. All you can do in these maps are killing enemies and finding random objects in certain areas.
I think it's okay for SAO Fatal Bullet to have linear maps, but I expect them to be bigger than Cyberdimension Neptunia's.
Hopefully that clears some misunderstandings.
Edit: I just looked for maps in the game. They are bigger than Cyberdimension Neptunia's.
FB is a linear game, that can't be argued. But it's also open-world in the sense that not only do you have the option to visit the maps you've unlocked whenever you want, but there are quests that take you back to them as you progress. The maps are also quite open. It isn't a seamless open-world like in Black Desert, though (I think FFXV might be a bad example of a seamless open world cuz only a handful of areas account for that seamless experience). It's more akin to Dragon Age: Inquisition, except the areas aren't that big. The maps in FB aren't big, I wouldn't say, but they're not small either. They're sized well enough to accommodate their content.
There are dungeons, though they're nothing to write home about. Their layouts aren't bad but their designs are mostly dull.
It's hard to tell how many dungeons and side quests there are, but I think there's just enough. The game doesn't feel short, especially if you factor in all the DLCs and free updates and additional modes. I personally felt like the single-player content dried out too quickly, but that might be due to the redundant nature of the fetch quests and the uninspiring way you come across them. They also don't feel fulfilling cuz they're just stuff to do rather than fleshed out side stories.