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Anyway, no. Gameplay-wise, the game that comes the closest to FB is The Division. Character creation isn't the best (it's Ubisoft after all) but there are a bunch of cosmetics to collect (though in the first game, they're very boring outside of loot box drops) but the dungeons are rather good. If you support Epic and their shady tactics, though, I'd wait for The Division 2 to drop. Or just gete it through Ubisoft's launcher.
https://www.anarchy-online.com/
other than that sadly, in the near future, i don't think we'll ever get an MMORPG that has anime visuals + that complete GGO feel (large seamless open world w/ open pvp, guns as the main weaponry with focus on realism, deep dungeons and meaningful pve, good character creator customisation and social elements)
Then there's Freedom Wars (PSVita), which the developers of SAO:FB made previously (has a more mechanically relevant (EDIT: and interesting) grapple hook mechanic), but it's also not an MMORPG. More in-line with Monster Hunter.
Anarchy Online is just another bog-standard MMORPG, just under the sci-fi genre.
As for games that are gunplay based MMORPGs (with third/first person action) with proper action... There was Firefall. The problem with Firefall... It got bought up by a chinese company and it never really did meet any of its goals because the development plan or core story wasn't really established... Ever. By design. (They were leaning way too hard into procedural quests than establishing proper static content.) So it was in this really weird storyless, directionless limbo. And then the game got shut down.
There was a game called Tabula Rasa which was an action MMORPG, I think... Never played it. Dead too.
PSO2 has one of the best character creators in the market (I personally find it better than BDO's cuz characters and classes aren't gender-locked and you don't have cosmetic options exclusive to those classes). It also has an overwhelming number of cosmetics that you can purchase just by playing the game (though you won't be able to get anything too cool until you have access to all time attack courses and start making a few million meseta a week, but it doesn't take too long to get to that point).
PSO2 is also quite complex. You have subclasses to take into consideration as well as weapons and armor with exclusive effects. Each class also plays largely different from one another and they each have their uses as well. It's quite fun to experiment with class combos and find something that's both useful in a party and fits your playstyle.
It also feels more like an MMO cuz it's always online (sadly, as the offline mode in PSO and PSU were perfect to keep them going once the servers were shut down), unless you play on a server which isn't massively populated, which means only a few blocks will have a considerable number of players hanging around.
Anyway, fundamentally, FB is a lot like PSO2. A big part of the endgame there is hunting for extra rare weapons and improving them, but PSO2 is also more detailed when it comes to character customization, socializing, and decorating your own home.
Have you ever played AO?
There was essentially the typical MMORPG content with typical MMORPG combat. Just take all the fantasy elements and replace it with sci-fi. Pretty dull. Gave up on it.
Yeah... your typical MMO totally lasts 18 years just for having average content. If you actually put the effort into the game, you would've found out the skill system meant it was for the more hardcore gamers that actually wanted to have to think about their builds.
I want to do a thing. I plan build to do a thing. I put hours/days of grinding work towards build to do a thing. Haaaaaarrrrd cooooore gaaaamerrrrrr brrrrrraaaaaains
For most MMOs min/maxing is optional, not so much the case with AO.
What else? Meridian 59 is actually available here on Steam (even though most people never heard of it), bloody Tibia is still very popular in some circles, Everquest, Lineage 2, Mabinogi...
Anarchy might've had its place under the sun at some point but much like most of the titles I mentioned, it's not as great as it used to be anymore. It being up and running for such a long time isn't indicative of its overlasting quality. Hell, the Otherland MMO is still going even though you can count on your fingers the number of people that play it, so I guess that says a lot.
Except the fact that the MMO craze came and went with numerous MMOs having shut down. For an MMO to last, it needs unique features that separate it them from newer MMOs. I mean, even UO has things unique to it that other MMOs don't have.