Sword Art Online: Fatal Bullet

Sword Art Online: Fatal Bullet

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Status effect effects?
so, i want to try the game but before i go into it i would like to know what the different status effects do before i make my build entirely based off of them when i do play it.
Originally posted by Battlefoxx:
I'll only go through Status Effects, as there's not many actual "debuffs" (Attack / Defense Down), and too many buffs.

In terms of Status Effects: Poison and Burn both deal damage over time, Stun paralyzes an enemy and lets them helplessly lay down on the floor for a while. Suppression also exists, but it's more of a PvP thing (slow down and increase Bullet Circle Size, resulting in worse aim). All of those benefit from Int as a stat and Debuff Stacking (on a Weapon), resulting in faster application. As you apply them more often to the same target, their duration decreases, and it takes much longer to inflict the status again. General rule of thumb: The first and maybe the second application is worth it, beyond that it's too much of a hassle to consider using it again.
It should also be noted that Poison seems to deal more damage to living beings (Humanoids and Lifeforms), while Burn deals more damage to Mechs.
There is also Skill Freeze Shot, which temporarily locks the victim's skills, although this one is unlocked extremely late into the game / DLC 4. Mostly a PvP skill, but there are some late-game Online Missions that benefit greatly from this effect.
Actual Debuffs are Power Break (Attack Down), Armor Break (Defense Down) and Viral Shot (Attack AND Defense Down, but doesn't stack with the former two). Viral Shot comes from one of the DLCs as well and effectively replace Power and Armor Break, seeing as it needs the exact same stats, is applied as AoE, and its only disadvantage is its higher cooldown.
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Showing 1-8 of 8 comments
Zakapakz2 Nov 28, 2019 @ 5:54pm 
which ones theres buffs and debuffs
PotatoBlade197 Nov 28, 2019 @ 6:06pm 
Originally posted by blubber:
which ones theres buffs and debuffs
both please and thank you
Zakapakz2 Nov 28, 2019 @ 6:12pm 
well i remember a few off the top of my head. buffs: green healing,red damage debuffs: yellow paralizes, purple poisons,red weakens so they take more damage and thats all i remember lol
Zakapakz2 Nov 28, 2019 @ 6:12pm 
sorry i cant be of much help
PotatoBlade197 Nov 28, 2019 @ 9:07pm 
Originally posted by blubber:
well i remember a few off the top of my head. buffs: green healing,red damage debuffs: yellow paralizes, purple poisons,red weakens so they take more damage and thats all i remember lol
sorry, i was talking specific effects but that is still helpful (like: fire is DoT, poison reduces armor, etc.) those were examples, i actually don't know
Last edited by PotatoBlade197; Nov 28, 2019 @ 9:07pm
Originally posted by PotatoBlade197:
so, i want to try the game but before i go into it i would like to know what the different status effects do before i make my build entirely based off of them when i do play it.


If I remember correctly, there's: Poison, Suppression, Paralysis, Strength Buffs, Agility Buffs?, Armor Buffs/Debuffs, etc. That's all the one's that I could remember unfortunately.
The author of this thread has indicated that this post answers the original topic.
Battlefoxx Nov 29, 2019 @ 11:16am 
I'll only go through Status Effects, as there's not many actual "debuffs" (Attack / Defense Down), and too many buffs.

In terms of Status Effects: Poison and Burn both deal damage over time, Stun paralyzes an enemy and lets them helplessly lay down on the floor for a while. Suppression also exists, but it's more of a PvP thing (slow down and increase Bullet Circle Size, resulting in worse aim). All of those benefit from Int as a stat and Debuff Stacking (on a Weapon), resulting in faster application. As you apply them more often to the same target, their duration decreases, and it takes much longer to inflict the status again. General rule of thumb: The first and maybe the second application is worth it, beyond that it's too much of a hassle to consider using it again.
It should also be noted that Poison seems to deal more damage to living beings (Humanoids and Lifeforms), while Burn deals more damage to Mechs.
There is also Skill Freeze Shot, which temporarily locks the victim's skills, although this one is unlocked extremely late into the game / DLC 4. Mostly a PvP skill, but there are some late-game Online Missions that benefit greatly from this effect.
Actual Debuffs are Power Break (Attack Down), Armor Break (Defense Down) and Viral Shot (Attack AND Defense Down, but doesn't stack with the former two). Viral Shot comes from one of the DLCs as well and effectively replace Power and Armor Break, seeing as it needs the exact same stats, is applied as AoE, and its only disadvantage is its higher cooldown.
it's a gabe Nov 29, 2019 @ 7:35pm 
I mean no offense, but this is a weird thread. I've never heard of someone looking for information on status effects of all things to build their character around those before they even get the game. But hey, whatever rocks your boat, right?

I think it's far more helpful to tell you that you don't have to commit to absolutely anything in FB. You might know every single one effect there is (and there are plenty if we also count the benefitcial ones), but that won't do much unless you actually know first-hand how the game works. And the first thing worth knowing before you even own the game is that the companion AI is quite stupid, so always make the companion you're able to customize a healer/support as it's more difficult for them to frak that up.

But anyway, back to what I said, that you don't have to commit to anything. I don't know how many loadouts one has without the DLCs (I already had them by the time the extra loadouts dropped and the patch notes make little effort to discern what's DLC-exclusive and what isn't), but with the complete edition you get 8. Each loadout is blank but they all level up alongside you. So, for example, if you get to level 300 (current cap, possibly won't increase anymore) and you have a few loadouts saved, the blank ones will be at level 300 and they'll retain your unspent character and skill points (CP and SP respectively). Not only that, but any skill progress you made (you'll understand skill progress more easily when you experience it) is also shared across all your loadouts, so all you have to do is purchase the skills you want as you respec. Basically, blank loadouts are a way to respec for free. Even loadouts you have set will level up alongside all others, so you can use one loadout to farm in general and switch to ones you want to strengthen after you've leveled up a bit, cuz all the CP, SP, and skill progress you've gained will still be available on other loadouts.

That sounds pretty complicated, so lemme try and simplified that: In a lot of RPGs where your character can play as multiple classes, you have to level up those classes one by one. Not only that, but their skills are locked. That's not the case in FB as you only level up your character and you don't have to be locked to a specific class and their skills. Roles in FB are more of a way to more easily and accurately understand what each character's roles are (duh, right?) than traditional RPG classes. You can use skills from any given role freely regardless of what the game says your character's role actually is. There's no impact to that besides the skill's efficiency based on your stats. But if you focus primarily on damage but would still like to have some quick healing, you can set Healing Field to yourself instead of relying on your companions to heal you when you need it.

So you can just experiment to your heart's content. There's no pressure in making your character a certain way and if you mess up your build, there aren't dire consequences. You can just go back to your room, select a blank loadout, and respec on the spot, then overwrite the loadouts you think aren't good. For everything wrong with FB, the best part about it is how much freedom you have to build your character just the way you want without having to farm for dozens of hours to get a different loadout going.
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Date Posted: Nov 28, 2019 @ 4:35pm
Posts: 8