Sword Art Online: Fatal Bullet

Sword Art Online: Fatal Bullet

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Operator Feb 1, 2018 @ 8:38am
No PSVITA title seriously?
Honestly won't be buying this one, needs to be released for the Vita like every other SAO game, if it isn't meh I won't be getting it. this game uses the freedom wars engine, not puttingo ut a Vita release is just lazy.
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Showing 1-15 of 33 comments
Nen Feb 1, 2018 @ 8:46am 
I didn't know Freedom Wars ran on Unreal 4.
Diviance Feb 1, 2018 @ 8:49am 
PSVita doesn't run UE4, last I heard.

So even if they wanted to, they couldn't.
Operator Feb 1, 2018 @ 8:50am 
Man I wish I could record a side by side. this game uses the same animations and combat engine as freedom wars. go watch some videos.therei s no way this is unreal 4 o.0 now I have to look this up.
Diviance Feb 1, 2018 @ 8:53am 
It is made by the same development team, after all. However...

WELCOME TO THE WORLD OF GUNS
Gun Gale Online from Sword Art Online II is visually enhanced and diverse with many landscapes to discover in an all new originalstory supervised by series creator, Reki Kawahara
UNREAL VISUALS
Get lost in a lifelike world developed by Dimps with realistic and robust environments and textures made possible by Unreal Engine 4
FRIEND OR FOE
Challenge tough bosses that require friends in co-op or play against them in 4-on- 4 battles
REALISTIC AND HEROIC GUN PLAY
Plenty of one-of-a-kind and beautifully designed weapons to choose from and unique skills to create
NEW TO XBOX ONE AND PC
Sword Art Online is playable on Xbox One and PC for the first time in the history of the popular gaming series
Tomi Feb 1, 2018 @ 8:54am 
dude just be real psvita is trash
Diviance Feb 1, 2018 @ 8:56am 
https://gematsu.com/2017/08/sword-art-online-fatal-bullet-announced-ps4-xbox-one-pc

If you want to read more about it.

Or just check the store pages for the PS4 version.
Hellstorm901 Feb 1, 2018 @ 9:22am 
They've explained this one.

The reason they haven't made it for Vita is because when they make a game for Vita they have to make the game playable for Vita and then the other platforms. This means that the content and quality of the game are limited by the weakest platform hence why Lost Song had some stuttering on PS4 and Hollow Realization and Fragment had some pop in issues

For Fatal Bullet they didn't want to be limited by the Vita and wanted free reign to use the full power of the current generation of consoles and computers which means in exchange for not getting a Vita release we are getting a game made on a surperior engine with better graphics and a larger amount of content.

In my opinion this is a fair tradeoff.
Last edited by Hellstorm901; Feb 1, 2018 @ 9:23am
Banchor Feb 1, 2018 @ 11:13am 
Originally posted by Operator:
Honestly won't be buying this one, needs to be released for the Vita like every other SAO game, if it isn't meh I won't be getting it. this game uses the freedom wars engine, not puttingo ut a Vita release is just lazy.
I own a Vita, this wouldn't run any better than Hollow Realization and that game on Vita doesn't run great in the first place. It wouldn't be playable on Vita.
NightmareHollow Feb 1, 2018 @ 11:46am 
Originally posted by Operator:
Honestly won't be buying this one, needs to be released for the Vita like every other SAO game, if it isn't meh I won't be getting it. this game uses the freedom wars engine, not puttingo ut a Vita release is just lazy.
It's about time some devs are turning their backs on the Vita, it's holding back graphics as Vita doesn't even support UE4, plus every SAO game from Lost Song onwards handles like crap on PS Vita.
Hellstorm901 Feb 1, 2018 @ 12:05pm 
The PS Vita is a great system and I love it as it has got me through more than one visit to a relative who uses free view TV but it is a weak system.

Hats off to it for being able to keep up with the SAO games so far but Fatal Bullet is just well beyond its hardware and I support the devs decision to realise that to achieve their dream for Fatal Bullet they needed to use the modern consoles as the basis for its development.

The PS Vita doesn't deserve to die however and if it did die I'd only hope Sony make a new addition to the handheld market using everything they've learned from PSP, Vita and PS4 development.
BraveDude8 Feb 1, 2018 @ 1:29pm 
Freedom Wars was on an unknown engine, this is in UE4. They share nothing, and the Vita would do nothing but hold back the other versions.

And I own HF, LS and HR on Vita.
Diviance Feb 1, 2018 @ 1:35pm 
The Vita either needs upgraded version to give it more modern support or to be dropped entirely. It was pretty ok for its time but its time was 6 years ago.

Smartphones have been more powerful for years. The Switch has sold more consoles than the Vita in under a year.
DecadeRX Feb 1, 2018 @ 3:34pm 
The Vita needs to have more games on it that're suited for the platform. Like ports of the entire PS2 library.

Literal gold mine for the nostalgia crowd, there.
Tiasmoon Feb 1, 2018 @ 5:03pm 
The Vita as a handheld is a pretty great, but its hardware isn't really up to par these days. Tho imo they should just release games on PC and use the streaming service so you can play games from PC on Vita.

one can dream
MkVF Feb 2, 2018 @ 7:35am 
They're more likely to release this on switch if they're forced at gunpoint to choose a handheld



...gun point... fatal bullet.. see what I did there? eh? eh?

sorry :c
Last edited by MkVF; Feb 2, 2018 @ 7:36am
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Date Posted: Feb 1, 2018 @ 8:38am
Posts: 33