Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for weapon, I go all out and give mine everything I'm not using, which means I'm definitely not optimized enough. But the AI is so bad that it doesn't make much of a difference to me because regardless of what weapons they have equipped, they're not becoming any smarter. I saw people recommending weapons with fast animations such as SMGs and pistols, though. So that might be something to consider.
Support needs weapons with fast animations to cast their skills faster, but also weapon with low stat requirement so they can save their CP to increase stats important for their role INT, VIT, AGI, while still being able to dual wield for the faster reload animation.
Would field shots be better than bullet shots, like armor shot vs armor field ect.
The very short CD of healing shot makes it way more interesting.
Also since it's a single target skill, it has some sort of homing ability that field skills dont, so they can actually miss you and end up on a wall or at the celling on the other side of the area where you wont even be able to benefit from them....
Only use healing field for self heal or give it to your support character.
For buffing skills, the field version is the way to go for your party buffer, the single target version have little advantage, you're supposed to buff yourself before the fight, not during it.
Might be usefull if you often end up downed and revived, but that's about it.
The single target buffing shots are useless.
Also since the last update now NPCs shoot buffing fields at their feets rather than trying to aim at someone with it, this prevent the issue the healing field has when missing the target.
- power/armor form for solo content (BoB, HC co-op), swap for other skills when in party.
- human fortress 1 (higher levels overwrite defensive buffs with a weaker buff, so stick to 1)
- healing shot, healing field (Arfa-sys).
- power/armor form field (Arfa-sys).
- nanotech/critical form shot (Arfa-sys).
- hyper-awarness.
For support skills handgun, shotgun or smg, depending on what secondary weapon I carry so I dont end up with two weapon arts that basically do the same thing.
AR if I go with sword as main weapon.
Favorite teamate:
1) Arfa-sys
2) Premiere
3) LLENN
4) Sachi or Yuna instead of LLENN if I need more debuffs
5) Kirito if I need a moving AR field