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There are some hidden reasons to some of it, and is balanced in a way that makes the grind worthy; that said balancing the bottles and cans was a pain in the rear with bugs.
I'll fire up Unity later and recreate the spread sheet; if you have access to Discord I could send a copy of it; it will take some time to re-create.
I'll be back round 12:00 GMT and it will take approx 10 - 15 hours to recreate, thankfully I'm not planning to fully re-balance it: Change one thing and anywhere between 10 - 90 things have to be changed.
When it came to the silo's I was trying to keep the materials down; the grind before was a nightmare and the silos cost was over 10x higher then it's current one in game.