Beat Saber

Beat Saber

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Enorats Mar 16, 2019 @ 1:57pm
Campaign Fails
So, I finally got around to playing the "campaign" mode now that I've seen the new songs a few times.

It's.. not good.

First off, it starts off on "easy" mode and stays that way for like 5-6 songs. That's like a half hour of doing nothing but easy songs. Then another half hour of doing normal songs. Then another of doing hard songs. Then I'm assuming there's another of doing expert songs.

When you find a lot of Expert+ songs quite easy, well.. yeah. It's pretty darn boring to play through all this to get to something actually interesting.

Second, the objectives. Some are great. I loved the one and only "minimum hand movement" one I've seen so far. It was stupidly easy to complete, I had it half finished before the first block even hit.. but still, it's a neat idea if that distance was greater than what a player would "normally" achieve if playing standing still and not really doing much in the way of extra hand movement.

The bad ones though.. yikes. Minimum numbers of fails and misses? Why would I WANT to make mistakes? A MAX combo? I have to intentionally miss a block every 23 cuts.. or more often, it really doesn't matter as there's not a minimum score to pass. The worst of the lot though.. maximum hand distance. This was.. interesting. 120m to finish the song left me cutting so little that I was getting under 20 score per block, and I wasn't moving my body at all to avoid moving my hands. It took me 4 attempts to manage a 75m distance and pass that one, and I was intentionally missing blocks when I could to minimize the distance I was moving. It was certainly different, but not at all "fun". Instead it just left me with leg and arm cramps from trying to stand perfectly still for 20 minutes straight.

I'm continuing to power through this, hoping that the expert+ songs at the end and accompanying objectives make for something interesting, but it's a slog that I'm really not enjoying.
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Showing 1-15 of 26 comments
SilentCaay Mar 16, 2019 @ 2:26pm 
It's almost like the campaign was designed with a difficulty curve for new players... Of course it's going to be dull if you have over 100 hours in the game already.

I started playing through it and it's kind of fun. Just think of it as a break from the normal routine and only do a little at a time.

As for the counter-intuitive objectives, they help the player manually focus on different aspects of the game like the cut direction or the combo counter that you might otherwise just ignore in order to rely on instinct. Again, this is for new players. If you have over 100 hours in the game already, it's going to seem dumb.
Skulker_S Mar 16, 2019 @ 3:37pm 
I mean... there is only so much you can do with the a campaign in this kind of game. So far I enjoy it, it's a nice change of pace.
For people who already played a lot I'm sure it's very boring in the beginning, but that's just a downside of getting into the early access.
Okerlund Mar 16, 2019 @ 4:47pm 
Originally posted by Skulker_S:
I mean... there is only so much you can do with the a campaign in this kind of game. So far I enjoy it, it's a nice change of pace.
For people who already played a lot I'm sure it's very boring in the beginning, but that's just a downside of getting into the early access.

Exactly. I can't do Expert+ yet but got a few done on Expert. But I rather enjoy the slower pacing at the start, and changing up the rules in some of them like the arrows disappearing.

Its definitely not for everyone that has been playing a lot of hours in the game. Its a better way for newcomers to really get into the game and get a feel for everything gradually.

This is Early Access, so some things they add will be for the new players that will come once the game officially launches.
Frog Mar 16, 2019 @ 5:19pm 
I mean when I first played this game, I tried $100 bills on hard and thought it was way too easy. So then I played escape on expert and passed on my first try. I guess this isn't how it is for most people but even for when I was new it would have been dull.
Okerlund Mar 16, 2019 @ 5:37pm 
Originally posted by SG TheCharizard:
I mean when I first played this game, I tried $100 bills on hard and thought it was way too easy. So then I played escape on expert and passed on my first try. I guess this isn't how it is for most people but even for when I was new it would have been dull.

Not every feature will always be for everyone. That is a given in nearly every game.
SilentCaay Mar 16, 2019 @ 5:57pm 
Originally posted by SG TheCharizard:
I mean when I first played this game, I tried $100 bills on hard and thought it was way too easy. So then I played escape on expert and passed on my first try. I guess this isn't how it is for most people but even for when I was new it would have been dull.
You are the Chosen One... One day, as has been foretold, the Bloq Forces will invade and your skills will be needed. Until that day, I wish you good luck and wellness.
Frog Mar 16, 2019 @ 7:28pm 
Originally posted by SilentCaay:
Originally posted by SG TheCharizard:
I mean when I first played this game, I tried $100 bills on hard and thought it was way too easy. So then I played escape on expert and passed on my first try. I guess this isn't how it is for most people but even for when I was new it would have been dull.
You are the Chosen One... One day, as has been foretold, the Bloq Forces will invade and your skills will be needed. Until that day, I wish you good luck and wellness.
I'm not even top 100 lol
Enorats Mar 16, 2019 @ 7:48pm 
Originally posted by SilentCaay:
It's almost like the campaign was designed with a difficulty curve for new players... Of course it's going to be dull if you have over 100 hours in the game already.

I started playing through it and it's kind of fun. Just think of it as a break from the normal routine and only do a little at a time.

As for the counter-intuitive objectives, they help the player manually focus on different aspects of the game like the cut direction or the combo counter that you might otherwise just ignore in order to rely on instinct. Again, this is for new players. If you have over 100 hours in the game already, it's going to seem dumb.

Or - don't assign difficulty levels to it, and let me choose the difficulty I want. That's how difficulty level typically work after all. It's almost like experienced players shouldn't be forced to play through a tutorial that's hours long just to get to content they want to play.

I really don't see how being told to purposefully fail helps new players improve. Many of these objectives have a maximum ceiling on your performance - and if you do too well you fail out. Teaching players to do the wrong thing isn't a helpful tutorial.
Sair Aerwyn Mar 17, 2019 @ 9:50am 
I agree with most of you. I got to the point where it wanted me to do a Min / Max combo.. go higher than this but don't exceed this.. just isn't fun to me when the main goal of the game is to hit all the notes as good as you can, not trying to miss things. I told my buddies that I won't be returning to career mode until there is some kind of change. It became less and less fun trying to get to the top until there was 0 fun left.

There have got to be some better ways of "spicing it up." The Min movement or Max movement was a good idea, changing it up so that it's only 1 saber, sure. Asking me to miss? Dumb.

I don't even mind grinding through some Easy Normal and Hard songs.

I feel like this is a lot of repeat of what everyone else said, but the more people that chime in the better. The Devs should know that the career mode is welcome, but needs some re-work.
Koopa Mar 18, 2019 @ 5:38am 
the campaign is designed for new players, personally as someone who plays expert+ songs daily it's not that hard but I still find it fun
Steinmur Mar 18, 2019 @ 9:40am 
Originally posted by SilentCaay:
It's almost like the campaign was designed with a difficulty curve for new players... Of course it's going to be dull if you have over 100 hours in the game already.

....

As for the counter-intuitive objectives, they help the player manually focus on different aspects of the game like the cut direction or the combo counter that you might otherwise just ignore in order to rely on instinct. Again, this is for new players. If you have over 100 hours in the game already, it's going to seem dumb.
Tenor Sounds Mar 18, 2019 @ 10:10am 
There are tons of ways to play the game and have it give you a pat on the back for doing exactly what we've been doing since it came out. I'm glad the Campaign asks us to think outside of that box a bit, wouldn't want them to change it.

Maybe they could let you choose where you "start" in the campaign so you don't have to do a bunch of Easy stuff, but I'm having a hard time thinking of how they could dynamically adjust the campaign difficulty as-is.
rorgfist Mar 19, 2019 @ 1:49am 
The campaing start easy and offers no challenge for experienced players

Complains

The campaing offers some challenge for experienced players by forcing you to play in ways you arent used to

Complains.

[GS]Gregory Mar 19, 2019 @ 2:34am 
Sounds like the campaign needs settings for how it ramps up. Even for new players some people will get used to the game after 1-2 easy songs and be ready to move up to normal and some will not.
Koopa Mar 19, 2019 @ 8:17am 
I'm okay with the challenge in campaign the only issues I have with it is the whole "maximum/minimum movement and maximum combo" like that ♥♥♥♥ is stupid
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Date Posted: Mar 16, 2019 @ 1:57pm
Posts: 26