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It means for VR controllers they exactly track the position of the controller and your hand in real time. So if you move your hand with the controller 10 cm to the left and 10 cm up, then move them 10 cm forward the VR item you are holding ( in this case the saber) 100% mimics that movement in the game world.
Thats important for Beat Saber since you slice the beat blocks from different directions and angles.
JoyCons have no directional tracking at all. At most you could simulate the swinging of the sabers on a tv screen but it would not even be 1/100th as precise as with real positional tracked VR controllers.
There is a reason a pair of VR controllers can cost you up to 300 bucks depending on the headset.
JoyCons are just a toy in comparison.
Probably better off asking for a touch screen based Fruit Ninja style game though.
JoyCon are a simple motion controller with a Accelerometer and a Gyroscope.
That allows simple motion controls but does not include any 3dimensional position tracking with sensors/cameras like in VR.
Its WAY more imprecise.
The whole reason wagglin' controls for flat games is so lame is because it's literally none of that. You're not holding a lightsaber or swinging at notes, you're performing gesture inputs for a game that's occurring on a screen in front of you. Not being in the game means that you have to play the game in a much more abstract manner.
At that point I'd rather wait for a Hatsune Miku dancing game on Switch or something, it'd pretty much be the same thing.
That's what I was trying to explain, no kind of joycon will do positionnal tracking. Nintendo is not and will not invest in VR more than what they did with the weird cardboard thing.