Beat Saber

Beat Saber

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HumanDude 16 OCT 2018 a las 7:48 p. m.
Is this normal in beat saber?
So after looking at some beat saber video i recorded i noticed something odd. I always felt like something was wrong in that game whether it be the oculus or the game i wasn't sure (probably mostly oculus). but i found something weird.

https://www.youtube.com/watch?v=NQ9BZXmniuY&feature=youtu.be

In this video clearly some notes are not getting hit but still somehow get sliced. I know this seems small but it kinda throws me off seeing as they don't get hit by the actual blade. I don't know if this is happening because note hit boxes are bigger or the saber hit box is bigger or something else. It kinda shouldn't be like this in my opinion, like i said it kinda throws me off. This also feels like it occurs when swinging one saber it somehow hits the one on the complete opposite side with the tip. I'm not sure what it is i'm not saying the game is broken but i and more so looking for an answer to why this is happening.
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Mostrando 1-12 de 12 comentarios
HumanDude 17 OCT 2018 a las 3:20 p. m. 
Publicado originalmente por Eisberg:
Video isn't available.
now try it idk what was wrong
Johnyfirst 18 OCT 2018 a las 6:13 a. m. 
It has been stated that the hitbox is noticably bigger than the cube itself. This helps reduce these "Oh I definitely hit that!" moments.

Due to the angle in the video it's really hard to determine what's actually going on. Would be better to see from a first person perspective.

I don't suppose you're using a custom saber? They don't actually change the hitbox of the sabers so badly made ones might feel off.
SilentCaay 18 OCT 2018 a las 6:59 a. m. 
Solution: play faster songs. You won't be able to scrutinize hitboxes when you're forced to look 4 notes ahead of the ones you're swinging at.
Tenor Sounds 18 OCT 2018 a las 9:48 a. m. 
To echo the others, I think it's just a matter of the hitbox itself being pretty generous by design.
HumanDude 18 OCT 2018 a las 4:21 p. m. 
i mean i don't know what a first person view will do for anything im just wondering if there is also some delay in where the sabers actually are. Plus i mean thats a huge hitbox then for them seems kinda dumb to have a hitbox bigger than the mesh its self. In a way i think this make me get my timing off or something.
HumanDude 18 OCT 2018 a las 4:23 p. m. 
Publicado originalmente por SilentCaay:
Solution: play faster songs. You won't be able to scrutinize hitboxes when you're forced to look 4 notes ahead of the ones you're swinging at.

Already a fast enough song btw i just felt something off in the game still. I should be able to beat the song but something prevents me.
Poison Dart Frag 23 OCT 2018 a las 8:39 p. m. 
Maybe they could add a hidden setting to tweak the size of the hitbox (with a hardcoded cap at the current oversized scale to reduce cheating, and keep the scores out of the public highscores lists, or maybe even add extra lists for the reduced sizes) ?
HumanDude 26 OCT 2018 a las 5:08 p. m. 
Hmm this is still a problem with the hitboxes. Making them like this just because people felt like they should of hit a note makes no sense. They just need to simply make it 1 size so if you hit it you hit if you don't you don't. It doesn't need any of this extra stuff to make things work. My only guess that they might do that is to make it easier in a way which is kinda dumb.
Última edición por HumanDude; 27 OCT 2018 a las 2:13 p. m.
nul 29 OCT 2018 a las 1:41 a. m. 
Publicado originalmente por HumanDude:
Hmm this is still a problem with the hitboxes. Making them like this just because people felt like they should of hit a note makes no sense. They just need to simply make it 1 size so if you hit it you hit if you don't you don't. It doesn't need any of this extra stuff to make things work. My only guess that they might do that is to make it easier in a way which is kinda dumb.
They actually do it to prevent 'annoying bad cuts'. Like, swinging a blue saber through a blue block, but it counted as a miss because the tip of your red saber also touched the corner of the block. This is why they have a 'big good cut' hitbox and a 'smaller bad cut hitbox'.
This also allows you to quickly bring the saber from the wrong side and hit it on the right side, so long as you're not getting too close to the middle of the block.

I think the sabers might just be longer than they look, too.


That all being said, it's still barely an advantage. That's like what... an extra 5% or so?
HumanDude 3 NOV 2018 a las 1:26 p. m. 
Publicado originalmente por nul:
Publicado originalmente por HumanDude:
Hmm this is still a problem with the hitboxes. Making them like this just because people felt like they should of hit a note makes no sense. They just need to simply make it 1 size so if you hit it you hit if you don't you don't. It doesn't need any of this extra stuff to make things work. My only guess that they might do that is to make it easier in a way which is kinda dumb.
They actually do it to prevent 'annoying bad cuts'. Like, swinging a blue saber through a blue block, but it counted as a miss because the tip of your red saber also touched the corner of the block. This is why they have a 'big good cut' hitbox and a 'smaller bad cut hitbox'.
This also allows you to quickly bring the saber from the wrong side and hit it on the right side, so long as you're not getting too close to the middle of the block.

I think the sabers might just be longer than they look, too.


That all being said, it's still barely an advantage. That's like what... an extra 5% or so?

Even though its still not a big advantage i feel like it throws you off. In all of my maps im pretty sure im not hitting 50% of notes. Instead im hitting the its invisble barrier. All they really did was make things more complicated then needed. If you accidentally hit a note with the wrong color thats your fault. With that being your fault you would realise and learn to be more accurate. Instead you now can be more careless. I know this seems like a small thing but to me it kinda ruins the game knowing im not actually hitting these notes half the time. Clearly this game is just made to make people feel good. I'm not saying the game is easy for harder maps but it can make a big difference for those faster songs when you don't have to go as far to hit a note. This is my last comment on any of this because i know how game developers are and i'd only be wasting my time trying to change something.
Trian 4 NOV 2018 a las 2:42 a. m. 
Publicado originalmente por HumanDude:
So after looking at some beat saber video i recorded i noticed something odd. I always felt like something was wrong in that game whether it be the oculus or the game i wasn't sure (probably mostly oculus). but i found something weird.

https://www.youtube.com/watch?v=NQ9BZXmniuY&feature=youtu.be

In this video clearly some notes are not getting hit but still somehow get sliced. I know this seems small but it kinda throws me off seeing as they don't get hit by the actual blade. I don't know if this is happening because note hit boxes are bigger or the saber hit box is bigger or something else. It kinda shouldn't be like this in my opinion, like i said it kinda throws me off. This also feels like it occurs when swinging one saber it somehow hits the one on the complete opposite side with the tip. I'm not sure what it is i'm not saying the game is broken but i and more so looking for an answer to why this is happening.
dont see a problem here but the fact that when we see it from this angle we cant realy tell anything about it
HumanDude 27 NOV 2018 a las 8:29 p. m. 
Publicado originalmente por Silberbuerste23:
Publicado originalmente por HumanDude:
So after looking at some beat saber video i recorded i noticed something odd. I always felt like something was wrong in that game whether it be the oculus or the game i wasn't sure (probably mostly oculus). but i found something weird.

https://www.youtube.com/watch?v=NQ9BZXmniuY&feature=youtu.be

In this video clearly some notes are not getting hit but still somehow get sliced. I know this seems small but it kinda throws me off seeing as they don't get hit by the actual blade. I don't know if this is happening because note hit boxes are bigger or the saber hit box is bigger or something else. It kinda shouldn't be like this in my opinion, like i said it kinda throws me off. This also feels like it occurs when swinging one saber it somehow hits the one on the complete opposite side with the tip. I'm not sure what it is i'm not saying the game is broken but i and more so looking for an answer to why this is happening.
dont see a problem here but the fact that when we see it from this angle we cant realy tell anything about it

Well What you see is the saber hitting the invisible hitbox. This is kinda bad because it makes it easier and confusing when you don't hit the note and do at the sametime. Basically im missing the notes mesh and hittings it hitbox that is way bigger
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Publicado el: 16 OCT 2018 a las 7:48 p. m.
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