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https://www.youtube.com/watch?v=a4BmtW1hmOw
Easy moide - Untrained Force Sensitive
Normal Mode - Padawan/Apprentice
Hard Mode - Jedi Knight/Sith Lord
Expert Mode - Jedi Master/ Darth
When i first started the game, I started on Hard mode for all songs and for a while the only one I couldn't beat was the last song, but I beat it eventually. Then I tried One Saber Mode, which is permanently Expert Mode, and failed a lot until i managed to beat the Beat Saber song.
Certain songs are easier to beat on Expert than others in all 3 game modes. It's the failure that makes it more fun to keep trying and the sense of accomplishment that you get when you do win is unlike anything else.
I am convinced that everyone who scored higher than me in the leaderboards on Expert Mode are Cyborgs lol.
Gotta say though, when you hit the top and breeze through the tracks, it feels pretty good~ https://www.youtube.com/watch?v=tTIKR7grSlA&feature=youtu.be
The difference between Hard and Expert is the need to practice and form muscle memories of patterns.
It would be sweet if this game one day implemented something like 50% or 75% speed for learning. Since that's not the case today, you should turn off "health mode" (I forget its proper name) so that you don't fail the level, and run through it a few times.
Tips: Force yourself to maintain your eyes on the horizon so that you can see the beats coming to you as they arrive. Notice that the beats in this game have a "light beam from heaven" graphical effect when they assume their position on the track. Focus on whether or not a particular sequence of beats begins with an up direction or down direction. You will still get overwhelmed, but it's a start.
So then I played all the tracks till I aced all of them on hard.
Now I'm working on expert. Much more difficult. At this point I'm working on finishing them all not worrying about the rank. after I at least finish them then Im starting back at the top and working on acing them.
Day one, I played hard. I went through all the tracks. Then for funzies I tried the very first one on expert. Didn't survive through the first onslaught of rapidly placed boxes. I thought I had mad skills from Guitar Hero, nope! Totally different set of skills needed XD I knew that, but I didn't believe it until I saw it.
So, I kept playing hard, because honestly the songs are a ton of fun on it. Focus on your form. Figure out how to swing in a way that encompasses hitting multiple boxes when you can. I mean like, figure out the patterns so you swing up down up left up ... find the smooth motion for that. When you're getting good at figuring that out then try this.
Set the game to "NO ENERGY" and try expert. This is awesome. Missing doesn't matter now. So now you can practice those very hard fast paced bits with out the annoying forced restart. Figure out the motions you need to make when they come, and execute.
Basically, I'm trying to figure out movements sets. I'm not trying to think "this box then that box then this box." I'm trying to think "Pattern A -five blocks later- Pattern B -10 blocks later- Pattern A -five blocks later- Pattern C." It's a lot easier to remember pattern sets, than it is to focus on the moment and hit the boxes as they come. For me, the boxes are so close together it's hard to see what's coming anyway. Thankfully the designers have made those kind of intuitive to hit... If you swing down and there's a box after it, chances are you need to swing back up again.
Also, as someone else said. Let the song help you. Like on Guitar Hero, the song has a huge influence on what's coming and how you need to perform it. It will help you remember what you need to do. Try and dance. =) It not only makes it more fun, but easier to get into and remember what's coming, and how you need to perform.
It's very difficult to learn the timing and direction of the blocks when you can barely even see them in the first place, and Beat Saber's measure slider makes it very difficult to read the directions. It gets very frustrating very quickly when you barely pass a segment, then collide another segment that makes no reasonable sense because you can't even SEE it. As there isn't currently a way to pull the tracks out and look at them with more distance between the blocks (see also: speed mods), the main difficulty comes from just reacting in time to hit the block and NOT the actual inherent difficulty of the chart. (Anyone remember Naoki's bag from EXTREME?) This is not conductive to a good difficulty curve.
with practice. Never seen the insane gamers on guitar hero? some of them are so good it almost looks like it's a bot doing that ♥♥♥♥, same with OSU! aswell. Insane practice and years of playing.