Beat Saber

Beat Saber

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zissakos1 Jun 12, 2019 @ 11:53am
Steam Key if having bought the Oculus Store Version?
Sorry if this has been asked before (I didn't find it).

So I have the Oculus Store Version (incl. monstercat pack) and recently bought a Samsung Odyssey+ (even considering a Valve Index in the future).
Is there a process to get a steam key for the game if we have bought the Oculus Version?
I have seen many devs do it and in case of Adr1ft I even got one for free because I had the version from the other store.

That would be great for us people who want to switch platforms.

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Showing 1-8 of 8 comments
Super Bambaspis Jun 12, 2019 @ 12:57pm 
It's not likely. The way I understand it is that when you publish a game on steam, you get a finite number of promo keys. If those are used up, I dunno what happens, but you likely have to purchase more. Beat Games were very active on sending keys out to streamers and various outlets. If they aren't out of them, they likely keep them for that. So, even if you get in touch with Beat Games, it's not likely that it's their policy to give keys to people switching platform.

Who knows though, maybe you will get lucky. You can always contact them through their website:
https://beatsaber.com/#contact-us

BUT, you most likely can play it via re-vive (works on WMR) through the Oculus client. Search up LibreVR.
SilverAura Jun 14, 2019 @ 3:49am 
Originally posted by Bilbo Laggins:
It's not likely. The way I understand it is that when you publish a game on steam, you get a finite number of promo keys. If those are used up, I dunno what happens, but you likely have to purchase more.

Steam allows for unlimited key generation from it's developers. The "limited pool" concept comes from the fact that key generation comes in batches. You request a batch of a set number of keys, assign a category and reason for the keys and within a day or two Valve approves and generates them for you. There's no limit to how many times this is done but they keep the process on their end to prevent fraud.

Many developers are generally happy to provide cross-platform keys to folks who can provide proof of purchase of their game on another platform and others actually have automated ways of doing so. Frontier for instance provides both a Steam and Oculus key for people to access on the Frontier account they assign their initial key to.

I've seen some people have luck getting keys for Steam from the Subnautica folks when they purchased the game on Oculus. The folks behind Factorio have a system in place to provide Steam keys to people who buy the game directly on their website.

The ultimate takeaway here is that it couldn't hurt to ask. Just be prepared to show proof of purchase.
SilentCaay Jun 14, 2019 @ 7:13am 
People warn and warn and warn about Facebook's walled garden and yet other people still buy games through a store that you literally can't use unless you own a specific headset. You reap what you sow, I'm afraid.
Alternity Jun 14, 2019 @ 11:28am 
People don't seem to understand that Viveport, Oculus Home and Steam are basically competitors just like Xbox, Playstation and Switch are.

It's literally like asking to buy a game on Playstation but being able to play it on Xbox. Come on guys...

And to be honest, it's always better to buy on Steam no matter what because of the nature of the platform, especially for VR considering pretty much any VR headset works with Steam, which is not the case for Oculus.
Last edited by Alternity; Jun 14, 2019 @ 11:31am
SilentCaay Jun 14, 2019 @ 11:43am 
Originally posted by Alternity:
People don't seem to understand that Viveport, Oculus Home and Steam are basically competitors just like Xbox, Playstation and Switch are.
Except that Steam and, yes, even Viveport are open platforms. If you buy a game on Viveport you can always play it, even on a Rift, WMR, whatever. Facebook is the only company attempting the walled garden approach.
Last edited by SilentCaay; Jun 14, 2019 @ 11:44am
Kurtino Jul 5, 2019 @ 5:02pm 
Originally posted by Alternity:
People don't seem to understand that Viveport, Oculus Home and Steam are basically competitors just like Xbox, Playstation and Switch are.

It's literally like asking to buy a game on Playstation but being able to play it on Xbox. Come on guys...

And to be honest, it's always better to buy on Steam no matter what because of the nature of the platform, especially for VR considering pretty much any VR headset works with Steam, which is not the case for Oculus.
Not all games support Oculus natively and accurately when purchased through Steam, with many games having performance issues and other technical problems. If you're a Oculus user it was a safer bet to purchase straight from the Oculus store because of these issues. Steam games can either run through SteamVR's emulation for Oculus, or use the Oculus SDK, and many just opt for SteamVR integration and nothing else.

It just sucks if you've invested if you want to transition over to the Index, but previously there were greater reasons to buy on just Oculus, as well as not having to use two environments, not getting achievements and Oculus Home rewards and so on.

Originally posted by SilentCaay:
People warn and warn and warn about Facebook's walled garden and yet other people still buy games through a store that you literally can't use unless you own a specific headset. You reap what you sow, I'm afraid.
Not everyone has that level of insight nor is the luxury of choice that simple. Not everyone was going to boycot Facebook since 2015/16 when the first VR headsets came out when the stores were still being defined, nor did everyone have the ability to pay double for a Vive with its worse controller setup, and less exclusive games. You talk as if we all committed a sin for picking one device over another, where the reality is not that many people are "gamer freedom fighters" and just pick whats the most attractive to them. I bet you think Epic bad as well, but I'm not going to remove myself from anything that isn't Steam and honestly you should be happy people don't, because competition is healthy for the industry.
SilentCaay Jul 5, 2019 @ 5:05pm 
^ It's called "basic research". You're acting like simply looking things up is some sort of privilege not accessible to everyone.
Last edited by SilentCaay; Jul 5, 2019 @ 5:06pm
Kurtino Jul 6, 2019 @ 5:43pm 
Originally posted by SilentCaay:
^ It's called "basic research". You're acting like simply looking things up is some sort of privilege not accessible to everyone.
It seems you skipped over almost everything I said. What about those of us who bought into Oculus prior to the store exclusivity even being finalised or confirmed? Basic research would have found that a half price point was probably worth more than future proofing a potentially closed platform into another one, but it depends on your perspective. You may value a closed/open platform more than others, or many of the other advantages other people might value, but it doesn't make it correct or the only perspective.
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Date Posted: Jun 12, 2019 @ 11:53am
Posts: 8