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Who knows though, maybe you will get lucky. You can always contact them through their website:
https://beatsaber.com/#contact-us
BUT, you most likely can play it via re-vive (works on WMR) through the Oculus client. Search up LibreVR.
Steam allows for unlimited key generation from it's developers. The "limited pool" concept comes from the fact that key generation comes in batches. You request a batch of a set number of keys, assign a category and reason for the keys and within a day or two Valve approves and generates them for you. There's no limit to how many times this is done but they keep the process on their end to prevent fraud.
Many developers are generally happy to provide cross-platform keys to folks who can provide proof of purchase of their game on another platform and others actually have automated ways of doing so. Frontier for instance provides both a Steam and Oculus key for people to access on the Frontier account they assign their initial key to.
I've seen some people have luck getting keys for Steam from the Subnautica folks when they purchased the game on Oculus. The folks behind Factorio have a system in place to provide Steam keys to people who buy the game directly on their website.
The ultimate takeaway here is that it couldn't hurt to ask. Just be prepared to show proof of purchase.
It's literally like asking to buy a game on Playstation but being able to play it on Xbox. Come on guys...
And to be honest, it's always better to buy on Steam no matter what because of the nature of the platform, especially for VR considering pretty much any VR headset works with Steam, which is not the case for Oculus.
It just sucks if you've invested if you want to transition over to the Index, but previously there were greater reasons to buy on just Oculus, as well as not having to use two environments, not getting achievements and Oculus Home rewards and so on.
Not everyone has that level of insight nor is the luxury of choice that simple. Not everyone was going to boycot Facebook since 2015/16 when the first VR headsets came out when the stores were still being defined, nor did everyone have the ability to pay double for a Vive with its worse controller setup, and less exclusive games. You talk as if we all committed a sin for picking one device over another, where the reality is not that many people are "gamer freedom fighters" and just pick whats the most attractive to them. I bet you think Epic bad as well, but I'm not going to remove myself from anything that isn't Steam and honestly you should be happy people don't, because competition is healthy for the industry.