Portal 2
Portal 2 Good Level Editor Mod?
And I mean a mod FOR the level editor that everyone has in Portal 2. I want to add in cores and spiked piston panels.
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Показване на 1-11 от 11 коментара
Yes there is, it's called "BEE Mod", it adds Doors, crushers, trigger (Once, mutible, autosave), logic gates(and, or, not), energy pellet launcher and catcher, pneumatic diversity vents, drawbridges and the orange auto-portals, that automatic turn the Portal-Gun in your Level into a blue-only-dvice. It'S very awesome, but energyball maps can actually only played if you intsall it (That will change with the upcoming BEE2-Mod that will have much more features but isn't released yet, a open Beta is about to be released in a few days)

And then teher is the stylesmod, you can change the look of your chamber. Actual it just can clenastyle and Cave-Johnson, 50, 60, 70 and 80 Style, but more styles are work in progress. It also goves you the ability of using the unused reflectingel and turn fizzles with a new option in the Item-Menu into the new invention of the creator, the Paintfizzlers, that destroy Gel. And the best is, it works together with BEE. I highly recommand to install both of them, but best thing would be to wait for BEE2, that will merge thes both Mods and will add tons if Items more^^
Последно редактиран от Prinzessin Emily; 10 юли 2013 в 20:49
Първоначално публикувано от Flo2912:
Yes there is, it's called "BEE Mod", it adds Doors, crushers, trigger (Once, mutible, autosave), logic gates(and, or, not), energy pellet launcher and catcher, pneumatic diversity vents, drawbridges and the orange auto-portals, that automatic turn the Portal-Gun in your Level into a blue-only-dvice. It'S very awesome, but energyball maps can actually only played if you intsall it (That will change with the upcoming BEE2-Mod that will have much more features but isn't released yet, a open Beta is about to be released in a few days)

And then teher is the stylesmod, you can change the look of your chamber. Actual it just can clenastyle and Cave-Johnson, 50, 60, 70 and 80 Style, but more styles are work in progress. It also goves you the ability of using the unused reflectingel and turn fizzles with a new option in the Item-Menu into the new invention of the creator, the Paintfizzlers, that destroy Gel. And the best is, it works together with BEE. I highly recommand to install both of them, but best thing would be to wait for BEE2, that will merge thes both Mods and will add tons if Items more^^

OH MY GOD I LOVE YOU FOR THIS COMMENT BUT May I please have a link?
Първоначално публикувано от TeamSpen210:
http://steamcommunity.com/workshop/discussions/-1/882953189045851829/?appid=620
http://steamcommunity.com/workshop/discussions/-1/882953189045851829/?appid=620
I recommend following the installation instructions for the stylemod. That way it'll work properly with the beemod.


Първоначално публикувано от Flo2912:
Yes there is, it's called "BEE Mod", it adds Doors, crushers, trigger (Once, mutible, autosave), logic gates(and, or, not), energy pellet launcher and catcher, pneumatic diversity vents, drawbridges and the orange auto-portals, that automatic turn the Portal-Gun in your Level into a blue-only-dvice. It'S very awesome, but energyball maps can actually only played if you intsall it (That will change with the upcoming BEE2-Mod that will have much more features but isn't released yet, a open Beta is about to be released in a few days)

And then teher is the stylesmod, you can change the look of your chamber. Actual it just can clenastyle and Cave-Johnson, 50, 60, 70 and 80 Style, but more styles are work in progress. It also goves you the ability of using the unused reflectingel and turn fizzles with a new option in the Item-Menu into the new invention of the creator, the Paintfizzlers, that destroy Gel. And the best is, it works together with BEE. I highly recommand to install both of them, but best thing would be to wait for BEE2, that will merge thes both Mods and will add tons if Items more^^

I'm using the auto installer for the BEE Mod and nothing is happening to my editor...what should I try?
Did you install it into steam/steamapps/common/Portal 2?
Yeah, that was the default place to install it to.

Първоначално публикувано от Gemarakup:
Did you install it into steam/steamapps/common/Portal 2?
Първоначално публикувано от TeamSpen210:
Try installing it manually.
Where do I put the file?
How you get cores? I don't know any mod for the in-game map editor, but you can get cores in hammer. That's the only way i know
Първоначално публикувано от A Festive Pumpkin:
Първоначално публикувано от Flo2912:
Yes there is, it's called "BEE Mod", it adds Doors, crushers, trigger (Once, mutible, autosave), logic gates(and, or, not), energy pellet launcher and catcher, pneumatic diversity vents, drawbridges and the orange auto-portals, that automatic turn the Portal-Gun in your Level into a blue-only-dvice. It'S very awesome, but energyball maps can actually only played if you intsall it (That will change with the upcoming BEE2-Mod that will have much more features but isn't released yet, a open Beta is about to be released in a few days)

And then teher is the stylesmod, you can change the look of your chamber. Actual it just can clenastyle and Cave-Johnson, 50, 60, 70 and 80 Style, but more styles are work in progress. It also goves you the ability of using the unused reflectingel and turn fizzles with a new option in the Item-Menu into the new invention of the creator, the Paintfizzlers, that destroy Gel. And the best is, it works together with BEE. I highly recommand to install both of them, but best thing would be to wait for BEE2, that will merge thes both Mods and will add tons if Items more^^

OH MY GOD I LOVE YOU FOR THIS COMMENT BUT May I please have a link?

Link? just search on google or portal2backstock.com/bee2 (For BEE2) and (I'm not sure but i think its this) portal2backstock.com/beemod
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Показване на 1-11 от 11 коментара
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Дата на публикуване: 10 юли 2013 в 20:28
Публикации: 11