Portal 2
Wylyth1992 Nov 23, 2015 @ 3:12pm
No Saving On Commentary Mode?
Seriously, what was wrong with the simple "achievments are disabled in Commentary Mode" thing that was in Portal 1. I never been able to listen to all Commentary nodes because in some places I end up dying in some of the later, harder test chambers/ areas before the "loading screens" which are the only "save points" in this mode. I rather not have to resort to using cheats.
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Showing 1-11 of 11 comments
Silver0ptics Nov 23, 2015 @ 5:10pm 
use the save button...
Silver0ptics Nov 23, 2015 @ 6:07pm 
doesnt one of the f keys save it im pretty sure f5 or f6 does a force save where your standing
Silver0ptics Nov 23, 2015 @ 6:08pm 
btw the game really isnt that hard to go without dieing...
Dax Nov 23, 2015 @ 6:11pm 
Can't you just use the tab button to teleport to the next node?
Or was that only for the hub?
Silver0ptics Nov 23, 2015 @ 6:18pm 
btw why dont you want to use noclip? it just makes life 10x easier
Khorps Nov 23, 2015 @ 6:34pm 
Originally posted by foodhatesme:
btw why dont you want to use noclip? it just makes life 10x easier
that ruins the fun
Dax Nov 23, 2015 @ 6:42pm 
Originally posted by Khorps:
Originally posted by foodhatesme:
btw why dont you want to use noclip? it just makes life 10x easier
that ruins the fun

I am not going to argue against what you consider fun, but you may want to consider this.
You are playing commentary mode, which implies, that you are interested in the behind the scenes stuff. I also assume, that you know the single player mode well, at this point. Using no clip gives you the chance to look at thinks you are not supposed to look at, or at least from new different angles. Allowing you to get new insights, into how things were build, both aesthetically and technically.
Dax Nov 23, 2015 @ 10:06pm 
Originally posted by X12-1992:
I dont want to have to "cheat". I have no problem "save scumming" though, and if the "quick save" option works in commentary mode, thats great.
I tried it, and neither quicksaving, nor tab-teleporting works in the singleplayer campaign during commentary. A notice actually tells you that saving will not work, when you start.
Maybe you can somehow override it in the console
prandr Mar 28, 2023 @ 2:21pm 
I've found a workarond for this problem:

-start a chapter in normal mode
- enter 'commentary 1' in the console.

The commentary will become available after the next map change, and you keep the ability to save the game.
You'd miss the commentary on the first map, but you could play it in the developer mode first and then once more as described above
Tphive Oct 23, 2024 @ 5:29pm 
Originally posted by prandr:
I've found a workarond for this problem:

-start a chapter in normal mode
- enter 'commentary 1' in the console.

The commentary will become available after the next map change, and you keep the ability to save the game.
You'd miss the commentary on the first map, but you could play it in the developer mode first and then once more as described above
(Old thread, I know, but could be helpful)
Follow up the 'commentary 1' with a 'reload map' command, and you'll have commentary nodes with full save function from the very beginning.
☥ Linh Nov 23, 2024 @ 1:16am 
Originally posted by prandr:
I've found a workarond for this problem:

-start a chapter in normal mode
- enter 'commentary 1' in the console.

The commentary will become available after the next map change, and you keep the ability to save the game.
You'd miss the commentary on the first map, but you could play it in the developer mode first and then once more as described above

This works, thanks.
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Date Posted: Nov 23, 2015 @ 3:12pm
Posts: 11