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However, there is a less powerful version of it known as the PeTI Editor, which you can access ingame via the "Community Maps" tab.
You want advanced? You have to be willing to learn Hammer, then.
But hey, first I need to speak french as good as english. And more important, write it...
And I'm taking this to far... I should stop now. Seriosly.
Good luck...?
Firstly, you shouldn't think big when you start hammer, start something small, make a room, add some objects, get to know the ins and outs. I usually kept the test maps and just playing around, learning things until I got a grip and started making some sort of a map.
Secondly, learn form sources (most important). There are no objectives on how to learn hammer and usually you will have to find the information on specific things on your own, but there are tutorial videos all over youtube, just don't look specificly for Portal 2 hammer stuff, as Hammer is basically universal SDK of Source engine, so most Hammer's are related to each other.
As well, a good source of info are maps themselfs. After installing hammer, there should be some example maps from the main Portal 2 game that you can open and look around, change take it apart. This way, you can look into specific information you need, like what sequence was played on sertain map or what was used to do that and that.
Third, play hammer made maps. Take a good look at hammer maps (the good ones) and investigate. Non the less, some of inspiration comes from what we have seen before.
Fourth.... profit?
Now communities maps are more harder to look into, though it is possible. Now I do not remember the tool which is used to decompile .bsp files (that is the map file that is opened through the game) to .vmf (Hammer map files). Ofcourse you have to find the map itself from your workshop directory (somewhere in Portal 2 map folders, under workshop name).
Now what community maps you sohuld look into? The ones that caught your eye (details, mechanic, other stuff).
Yes, but Hammer allows much more creative freedom with tests. For instance, hitting a button causes part of the map to shift around, or something like that. You can't do that in PeTI.
Well, obviously Hammer is the better tool (check my hours), though there is a lot to be had with the Portal 2 in-game editor. I would exhaust it first when you are first learning P2 map-making, especially when you have only published one map like the OP.