Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=892196556
If you make it like a full product, maybe you will be able to get a licensing deal from Appeal, to sell the game on Steam.
By the way, if you removed all Outcast branding from the game, and modified character designs a bit so that they're not identical to Outcast's, then it doesn't matter what Appeal's position is on the matter, because it's not their brand.
A person could remake Counter-Strike's design exactly, change it name and use new models, maps, and sound effects, and release it on Steam for profit. It's legal to do that.
If you aren't using Appeal's design, assets, character names, world name, game title... then it's fully your product, to do with as you please, including releasing it on Steam.
The team had decreased in size after 2013 when they believed that the engine has some unsolvable critical bugs. I was able to resolve these issues only in 2014, and soon after this our website became defunct. In fact there was only 3 people working on it at the end. That's why it took 3 more years to release (since it was a fan-made project with no profit in mind), but it gave us more time to finish the parts that were never planned to be done in this Demo, and the resulting product is far more advanced than it was planned in 2014. Right now it's more or less a quality product.
Yeah, we wanted to release it for free, since it's a non-profit project. But Appeal put dampers on it when they first heard of Greenlight campaign. As for design, I guess they really have to worry about Stargate/SG-1 design they copied into Outcast. I mean the exact daoka things and lots of other similarities. Like the "Cold Lazarus", 1997:
https://static1.squarespace.com/static/58e00058cd0f6881b7737683/5980f2a8a803bbe26c77ac4f/5980f2a9e58c626887dda4e6/1501622954165/Cold+(1).jpg
But our team's manager and producer has wisely decided that there's too much hassle to work towards Outcast universe. We were extremely upset when we realized that the product of our 7-years labour will never be released as we expected and will remain forgotten. At the moment the project is stopped.
http://www.indiedb.com/games/legacy-of-the-yods
Thank you!
I've never seen more than the Techdemo thats been released ages ago.
Thanks DrBunsen! We worked really hard to complete this milestone. It definitely requires a lot more work as well as expansion and new levels (it's just a Demo right now). But the further development depends on the project reception.
No. The old techdemo was indeed a Crysis mod. But Legacy of the Yods is a standalone game powered by CryEngine 3. And the Demo is ready to download.
http://www.indiedb.com/games/legacy-of-the-yods/news/legacy-of-the-yods-release
The daoka are not the first big giant ring that acts as a portal to another world. It's a common trope in fantasy and scifi... and Stargate comes to mind.
You would obviously have to change the daoka's design and backstory though.
Second Contact is not selling too well atm according to SteamSpy.
But all of that is pure speculation, because I would love to work on an Outcast title too....
Good luck!
I wish all the luck to the current devs!