SUPERHOT VR

SUPERHOT VR

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DorkToast Dec 24, 2019 @ 5:15pm
Superhot and safe play area
I play on a Rift S and because so much of SuperHot is based around reaching/grabbing, I try to position myself in a "corner" of my guardian field, with lots of extra movement space in front of me. However, Superhot basically wants me to move forward to the center of my playspace, which essentially cuts my safe play area in half in order to interact with things, and clearing the space between me and enemies gives me a disadvantage because by the time they get to me they can fire once or twice. It's rough.

Also, for people with a smaller guardian space, it's awful when trying to reach, and I've hit my desk already once just trying to reach an extra inch and grab a weapon.

It would be nice to be able to "re-center" yourself inside your play area, especially since the area "behind" you is not often filled with baddies.
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Showing 1-13 of 13 comments
SiJei Dec 25, 2019 @ 12:17pm 
I have that problem too. My play area is really small (1x2 meters) and most of the objects are basically behind the wall or really close to the wall, behind safe play area. I hit my controller multiple times trying to reach objects.
Dime Dec 26, 2019 @ 3:37am 
Agreed, there needs to be a way to adjust your play area, even if only slightly.
rees Dec 28, 2019 @ 11:30pm 
oh I can totally agree to this. It took my dad a grand total of 3 minutes and 40 seconds to smack one of my index nuckels on the side of my bed lmao. I've probably hit my bed, and smacked my headset a couple times too. This is certainly the biggest issue I've had on superhot vr
Qwahzi Dec 29, 2019 @ 11:42am 
I had to refund the game because of this issue. I need a way to adjust the play area, like Beat Saber
Got this same issue, Ill probably end up refunding it, you really need a large play area to enjoy this title, it seems.
JimmyC Jan 5, 2020 @ 8:29am 
I've already punched the sliding glass door next to my play area a couple of times. Definitely needs work.
SyntheticJackalope  [developer] Jan 7, 2020 @ 4:48am 
Can you guys send us videos of a bit of your gameplay so that we could see the issues you're having firsthand? That's the best way of helping us improve the game. You could send those videos either here or at superhot@superhotgame.com.

Also, please remember that if you bring your hand close to the Guardian and clench your fist, you should be able to "force pull" an item beyond this area.

/Paweł
DorkToast Jan 9, 2020 @ 9:13pm 
Originally posted by SyntheticJackalope:
Can you guys send us videos of a bit of your gameplay so that we could see the issues you're having firsthand? That's the best way of helping us improve the game. You could send those videos either here or at superhot@superhotgame.com.

Also, please remember that if you bring your hand close to the Guardian and clench your fist, you should be able to "force pull" an item beyond this area.

/Paweł
Hi there Paweł! I was having some trouble replicating it in video because the guardian lines don't show up in the video I record. So instead, I've used the magic of MS Paint to try and visualize it.

https://i.imgur.com/hbFvTee.png

In the left image (the way the game currently works), the game puts my position (the orange figure) in the middle of the guardian zone. there's no enemies or anything behind me, and ahead of me, a gun (grey) is resting on a table (blue) and a bad guy (red) is out of reach. I can't physically reach for the gun without risking going outside my guardian, and I have to wait for the bad guy to come near me, and possibly shoot me, before I can hit him with melee. In short, half of my guardian zone is wasted and I am limited in options.

In the second image, I've adjusted the position with a proposed "re-centering". Now the gun is reachable as well as the badguy, and I don't have to worry about behind me or worry about my arms going wide when I do dual-gun antics.

I hope this helps!
Last edited by DorkToast; Jan 9, 2020 @ 9:14pm
SyntheticJackalope  [developer] Jan 10, 2020 @ 6:11am 
Hi Pony!

That's cool, thank you! However, would it be possible for you to at least make a screenshot of this level you mean so that I would make sure I know which one it is and set this whole stage in my mind? I do see what you mean, the thing is - we seem not to be able to replicate the issue so I'm just trying wrap my head around it.

/Paweł
Nameless Bryan Feb 2, 2020 @ 12:06pm 
Same problem here. I have a 4 foot by 6 foot play area. Haven't played for very long. My biggest challenge so far has been items flying past the safe play area.

Originally posted by SyntheticJackalope:
Can you guys send us videos of a bit of your gameplay so that we could see the issues you're having firsthand? That's the best way of helping us improve the game. You could send those videos either here or at superhot@superhotgame.com.

Also, please remember that if you bring your hand close to the Guardian and clench your fist, you should be able to "force pull" an item beyond this area.

/Paweł

--I will try again and use the "force pull." I respect how minimalist your team has kept the tutorial. But this seems like something that would be really good to communicate in-game.

May I also suggest some kind of option where the safe play / guardian area can be toggled to always visible? Another issue that I am having is that the boundary graphic isn't showing up until I am just about to plunge my face / hand through it. I'd trade some immersion-breaking for safety in this case.

Good luck - SHVR is a great game from what I've played so far. Hopeful you'll find some fixes.
Hunter Feb 3, 2020 @ 4:37pm 
Originally posted by Nameless Bryan:
Same problem here. I have a 4 foot by 6 foot play area. Haven't played for very long. My biggest challenge so far has been items flying past the safe play area.

Originally posted by SyntheticJackalope:
Can you guys send us videos of a bit of your gameplay so that we could see the issues you're having firsthand? That's the best way of helping us improve the game. You could send those videos either here or at superhot@superhotgame.com.

Also, please remember that if you bring your hand close to the Guardian and clench your fist, you should be able to "force pull" an item beyond this area.

/Paweł

--I will try again and use the "force pull." I respect how minimalist your team has kept the tutorial. But this seems like something that would be really good to communicate in-game.

May I also suggest some kind of option where the safe play / guardian area can be toggled to always visible? Another issue that I am having is that the boundary graphic isn't showing up until I am just about to plunge my face / hand through it. I'd trade some immersion-breaking for safety in this case.

Good luck - SHVR is a great game from what I've played so far. Hopeful you'll find some fixes.

Hey Bryan,

Not sure on what headset you play on, but I am able to enable the guardian wall to stay on (just the floor border not the full wall) at all times. It has really helped with keeping me from hitting objects/walls.


I can't remember where exactly, but there was a toggle switch to enable it always active.
romix Mar 3, 2021 @ 2:58am 
Hi, is there any option to use Oculus Play Space as a "safe area" instead of using a Steam play area? Steam play area chooses its center by not relying on what Oculus does. That said, the center of the Steam play area is not comfortable to me... In comparison - beat saber or blade&sorcery allows you to play the game in "Oculus Mode"
Or as someone mentioned "Beat saber allows you to re-center your space by adjusting X and Y values"
Captainn Mar 3, 2021 @ 1:31pm 
Originally posted by lromixl:
Hi, is there any option to use Oculus Play Space as a "safe area" instead of using a Steam play area? Steam play area chooses its center by not relying on what Oculus does. That said, the center of the Steam play area is not comfortable to me... In comparison - beat saber or blade&sorcery allows you to play the game in "Oculus Mode"
Or as someone mentioned "Beat saber allows you to re-center your space by adjusting X and Y values"
try the menu button on the left controller. I think that might bring up the Oculus menu, not sure though.
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Date Posted: Dec 24, 2019 @ 5:15pm
Posts: 13