Quake Champions

Quake Champions

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Mulder Aug 14, 2018 @ 6:41am
Can any one explain what the post processing and antialasting settings actually are?
I'm trying to make my game clearer (less blurry) and it's on 100% render scale so it's not a resolution issue, I believe either antialasting or postprocessing affects it but the settings explain nothing of the type of AA/post processing it uses, just "low" to "ultra" what ever those do, why couldn't they just let us pick MSAA 2x, 4x etc for example instead of this.
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Showing 1-4 of 4 comments
VoltarDaedra Aug 14, 2018 @ 12:59pm 
Only AA settings affect this badly, everything on Ultra (or High if PC little weak) but AA on High - clear and sharp textures output, enjoy ;)

P.S. AA on Ultra - smth like "Filmic SMAA T2X" = more blur to overall picture
Mulder Aug 14, 2018 @ 1:04pm 
Originally posted by VoltarDaedra:
Only AA settings affect this badly, everything on Ultra (or High if PC little weak) but AA on High - clear and sharp textures output, enjoy ;)

P.S. AA on Ultra - smth like "Filmic SMAA T2X" = more blur to overall picture
Oh I see thanks I'll try on high instead of ultra or low, god I hate FXAA
Kaizen Aug 14, 2018 @ 1:05pm 
Force AA off in the GPU control panel, ♥♥♥♥ looks horrid on even on low
ChunkyBuds Aug 14, 2018 @ 1:07pm 
good info in this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1123728480

test this out:
post proccessing off
antialiasing high
texture filtering ultra

also see if turning off windows fullscreen optimization helps
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Date Posted: Aug 14, 2018 @ 6:41am
Posts: 4