Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://steamcommunity.com/app/609150/discussions/0/1488866813764270736/
This remaster is neither. It has graphic options end enhancements not present in either version. Self Shadow, high quality depth of field that uses a completely different shade that was on last gen version, higher resolution textures etc..
It has the features added on PS3, but the PS3 censor is gone and Meracle looks like the Xbox360 version.
It's not a port of the PS3 version.
Do you know what a remastered port is? It is a port from the PS3 version, with upgraded textures.
Also, Meracle was not censored on the PS3 version. This was debunked a while back.
i for one will NOT edit the game in any way and do what the developers should have done. Square enix is the mosy lazy PC game dev out there.
The game was originally developed EXCLUSIVELY for Xbox 360. All other versions came from it's original source code... so the PS3 was a port of that code... the code still the same.. if anythin this still a port of the Xbox360 game.
There is no such a thing as "this is a port of the PS3 version"... No it's not. I bet they went back to the X360 source (being DirectX based and more PC friendly) to build this version and brought the PS3 features to it, plus the remastered enhancements. Remasters are not ports.
Yes, Meracle was censored on the PS3 version. Nothing was debunked.. people just didn't know the difference. It's a small difference in the front of her "bikini" in which are a lot smaller on the X360 (and this version) and you can even see the corners of her groins. On PS3 her bikni is larger and cover it up. This fact alone is proof that they went back to the X360 version to build this remaster.
D3D11 is like a graphics API on training wheels compared to the PS4 API (which is every bit as low-level as D3D12 and Vulkan) and the engine was no doubt built with the PS4 as the archetype and later adapted for D3D since that is such a trivial task for a graphics software engineer. Luckily, both the PS3 and PS4's proprietary graphics APIs share a shader language that is syntax-compatible with Direct3D.
It's not all that practical to go back to the original Xbox 360 codebase as a reference.
Yes, we are.
In this case the graphics got a huge bump to 4k. So it is a remaster.
The game was ported from the console over to PC. So it is a port.
If it is a remaster, and it is also a port... we call it a remastered port. Do you not know how to follow simple logic? If that's the problem then we can just stop here.
So the game was ported to the PS3. There were tweaks made to that version of the game (meaning there were code changes). Since the game on the Xbox 360 and the game on the PS3 have distinct differences we refer to the game on the Xbox 360 as the Xbox version, and we refer to the game on the PS3 as the PS3 version. The game on Steam uses the version with the tweaks. Again, we called th the game with the tweaks the PS3 version. So regardless of where it started out, the game on Steam is a port of the PS3 version. If it were a port of the Xbox version the game wouldn't have some of the tweaks that the PS3 version had. This is common sense. The fact that you are trying to argue against this is astonishing.
See above.
Developers know how to port both 360 and PS3 games to PC. So you think that it's easier to go back to the Xbox 360 version to do the port, and then try to re-implement every single change they put into the PS3 version? The QA testing for that alone would more than make up for any time saved by using the "easier" Xbox 360 port. This is a ludicrous suggestion that you're only throwing out there because you can't say, "You know what, I hadn't thought it through. You're right."
Not all remasters are ports, and not all ports are remastered. But to say that a port can never be remastered or that a remaster can never be ported is simply idiotic. See my first point to you.
If you can show me side-by-side proof that they were different, and I mean drastically different from multiple angles to rule out graphical hiccups, then I'll concede to the "censored Meracle" bit.
No it isn't. All this would show (assuming you can even prove a difference between the PS3 and Xbox 360 version of Meracle) is that when they altered the graphics to go to 4k they reverted Meracle back to the original Xbox 360 look. There are no code changes needed to edit the character design to slightly modify the bikini size (again, assuming you can prove that they even did that in the first place).
Textures were either recreated, touched up, or include mipmap LODs absent from the original console release, so we can call those remastered... but that's not the first thing that comes to mind when "remaster" is uttered. You expect the pre-rendered videos to somehow be improved.
I think "4K Enhanced Edition" or something like that might have been a better choice of words, but remaster's popular marketing so we got that instead.
Ok be like that. Really silly.
You are making a lot of assumptions.
First of all, the differences of the PS3 versions were very small and mostly due to Blu Ray having more space as the game had already 3 DVDs on X360.
The PS3 had dual audio.. Japanese and English.. thing that already exist on the X360 version, but obviously the western release only had english, and the japanese release only had japanese.
The PS3 got the "Classic" and "Modern" HUD elements... which were also present on X360.. but then again were limited to Japanese version and american version of the game.. they simply put all together in all versions of PS3.
The only gameplay differences was Reimi being toned down and manual targeting implemented... which was annoyingly missing on Xbox360 as you could not change the enemy you were targetting... those two little things are the only two difference that could easily been fixed on X360 with a patch.. but since the game hardly sold, they didn't bother.
So these two things being in this version is a reason for this to be a Playstation port? You are simply making assumptions. There is no telling which version they used as base to port the game.
Besides, the title screen of this version looks like the X360 version.. not the PS3 version which was pink and not blue...
Not to mention Meracle...
Here is your proof:
PS3 (watch 5:09)
https://www.youtube.com/watch?v=7tAk4f-4j_0
X360 (watch 12:40)
https://www.youtube.com/watch?v=3R4MSNWzBuo
I'm not seeing your point of being so certain that this is a PS3 port... and hey.. doesn't even have PS3 buttons.. only Xbox.
I see more in common with the X360 version than the PS3 version.
Have a good weekend