Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think the only reason this is necessary is because you have the Steam overlay configured to make your DualShock 4 controller behave as a Steam controller and the game is therefore giving you Steam controller icons.
Don't get me wrong, I'm happy to see my own mod used, heh... just putting this out there.
you know when developer has failed when people suggest to use a work around than simply use the existing UX to fix the settings .
I wanted to verify that the texture was encoded properly, but cannot actually download it :(
This game's kind of unique in that it uses BC7 compressed textures for the UI and has two mipmap levels (4096x4096) and (2048x2048). I don't know what tool settings are necessary to only generate two mipmap LODs, so I imagine you probably have no mipmaps or a complete set of mipmaps all the way down to 1x1. I don't know if full mipmaps will cause problems, but I know that no mipmaps will.
And this game was on PS3! It already HAS those icons, not to mention being on PS4. Grr.
Yeah, I saw the buttons in there already. And I double-checked first by completely removing all configs and disabling the built-in DS4 support on Steam, but nothing would swap over the buttons to DS4, which is why I resorted to this.
This must have been a case of the artists having more experience than the programmers :)
Since this problem is somewhat common, I'm considering writing a system to move buttons around inside gamepad button maps.
You'd basically define the coordinates of the PlayStation buttons and the coordinates of the XInput buttons and Special K could move those around at load time. But it all gets a lot more complicated if any of the buttons have to be squeezed to fit (often the case for Xbox triggers vs PlayStation L2/R2 icons).
EDIT: See https://i.imgur.com/HegpR2I.jpg -- the ones highlighted.
I noticed that the prompts on Rush Combo still uses the Xbox buttons though. Other than that it looks great!