STAR OCEAN™ - THE LAST HOPE™ - 4K & Full HD Remaster

STAR OCEAN™ - THE LAST HOPE™ - 4K & Full HD Remaster

İstatistiklere Bak:
144hz monitors double the speed of the game
♥♥♥♥♥♥♥♥♥♥, japanese devs always tie the game logic to the framerate. What the actual faq. And of course it's never going to get fixed because Square Enix is the publisher. Just take a look at Nier Automa. RIP 144hz users.
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81 yorumdan 46 ile 60 arası gösteriliyor
I've dropped it down to 60 while doing that. The v-sync option in my nvidia drivers dosen't seem to make a diff.
Not buying into another game that refuses to support 144hz monitors, which have been on the market for years now. Also not buying a game that comes from a AAA publisher, who refuses to adapt to the current time frame.

I buy games, install them and play away, but when you get games like this, it's just not acceptable to tweak the crap out of a game, just to get it running right.

Fanboys can toss mud all they want, but refusing to support 144hz displays is just lazy. Devs like CDPR easily manage to support 144hz, even EA can do it ffs. No excuse if other AAA devs/pubs supporting it.
İlk olarak Sun Streaker tarafından gönderildi:
Not buying into another game that refuses to support 144hz monitors, which have been on the market for years now. Also not buying a game that comes from a AAA publisher, who refuses to adapt to the current time frame.

I buy games, install them and play away, but when you get games like this, it's just not acceptable to tweak the crap out of a game, just to get it running right.
Sorry, I'm pretty sure you are playing on the wrong platform then.

I don't want to sound cold and distant here, I mean I try to do my part to help lessen the complexity/problems of the PC platform with my mods, but this is par for the course and always has been since the days before the IBM PC, in fact...

TRS80, C64, ZX Spectrum, those are where compatibility problems were born and the IBM PC (more accurately the emergence of clones) is where ludicrously complicated settings menus were born. We have had both things ever since, and only consoles offer an escape from these problems.
En son Kaldaien tarafından düzenlendi; 1 Ara 2017 @ 10:11
İlk olarak Kaldaien tarafından gönderildi:
İlk olarak Sun Streaker tarafından gönderildi:
Not buying into another game that refuses to support 144hz monitors, which have been on the market for years now. Also not buying a game that comes from a AAA publisher, who refuses to adapt to the current time frame.

I buy games, install them and play away, but when you get games like this, it's just not acceptable to tweak the crap out of a game, just to get it running right.
Sorry, I'm pretty sure you are playing on the wrong platform then.

I don't want to sound cold and distant here, I mean I try to do my part to help lessen the complexity/problems of the PC platform with my mods, but this is par for the course and always has been since the days before the IBM PC, in fact... TRS80, C64, ZX80, those are where compatibility problems were born and the IBM PC (more accurately the emergence of clones) is where ludicrously complicated settings menus were born.

I can't say that I am on the wrong platform, as I've been able to play dozens of games that support higher refresh rates, heck even games from years gone by.

There exist AAA AA devs out there who support 144hz. if you don't want to bother supporting it, don't expect a pat on the back for not doing what other devs do.

Also, you didn't come off as cold at all.
This game physically cannot suport 144 Hz. Its timing is done at 16.67 ms increments, which is better known as 60 Hz.

It can support 120 Hz by running at half-speed (which is what its limiter does in that situation). It can support 180 Hz and 240 Hz as well. It's just the 144 Hz standard that causes problems because it isn't divisible by 60. It's a refresh rate that causes more problems than it has benefits.

120 Hz is a very nice refresh rate that can do 24 FPS film content with perfect timing, as well as games that only run correctly at 60 Hz (i.e. console ports from a decade ago). 144 Hz, unfortunately only does 24 FPS film content, and isn't friendly to 60 FPS games.
En son Kaldaien tarafından düzenlendi; 1 Ara 2017 @ 10:19
İlk olarak Kaldaien tarafından gönderildi:
This game physically cannot suport 144 Hz. Its timing is done at 16.67 ms increments, which is better known as 60 Hz.

It can support 120 Hz by running at half-speed (which is what its limiter does in that situation). It can support 180 Hz and 240 Hz as well. It's just the 144 Hz standard that causes problems because it isn't divisible by 60. It's a refresh rate that causes more problems than it has benefits.

120 Hz is a very nice refresh rate that can do 24 FPS film content with perfect timing, as well as games that only run correctly at 60 Hz (i.e. console ports from a decade ago). 144 Hz, unfortunately only does 24 FPS film content, and isn't friendly to 60 FPS games.

I'm aware of all this. I just find it lazy as to them not working a way around it, instead handing that off to the consumer. Same for Nier as well.
NieR is a completely different level of incompetence, please don't compare the two :P

This port shows that actual effort went into the stuff, but will require a patch. It remains to be seen whether any patches will ever materialize, but already the developers of this port have done tons more work on this product than Platinum games did on NieR: Automata.
En son Kaldaien tarafından düzenlendi; 1 Ara 2017 @ 10:43
İlk olarak Kaldaien tarafından gönderildi:
NieR is a completely different level of incompetence, please don't compare the two :P

This port shows that actual effort went into the stuff, but will require a patch. It remains to be seen whether any patches will ever materialize, but already the developers of this port have done tons more work on this product than Platinum games did on NieR: Automata.

I was talking in regards to both needing further tweaks/mods/input from the user =P

yes, effort definitely went into the game, no doubt about that. I was even surprised to see that they had given current gen systems a plethora of options that were common to PC for a long time (which is nice to see).

All it would take for a sale from me, is to simply remove the DRM, maybe work on the fps support.

I don't support Denuvo, which is why I end up buying games without it, as well as games over on GoG.
My only monitor support 48hz 75hz 100hz 120hz.
En son Chouchers tarafından düzenlendi; 1 Ara 2017 @ 11:15
İlk olarak Kaldaien tarafından gönderildi:
It's just the 144 Hz standard that causes problems because it isn't divisible by 60.
Don't they teach real numbers at schools nowadays or something?
İlk olarak Irx tarafından gönderildi:
İlk olarak Kaldaien tarafından gönderildi:
It's just the 144 Hz standard that causes problems because it isn't divisible by 60.
Don't they teach real numbers at schools nowadays or something?

I don't know about you, but I'm afraid of a world where physical simulation frames aren't run to completion. A frame needs to be atomic (either completely simulated or skipped), if you allow a timestep to only partially execute everything goes out-of-sync and deterministic behavior is gone.

No action is guaranteed to result in a predictable reaction and you no longer have a game. Scary stuff, and that's why we only use integers to represent the number of simulation ticks executed.
And before you go telling me that if we used fractional portions of a frame it would produce tearing and nothing else... that's not true. The actual game has run each of those frames to completion, it's just the display device that is cutting them off because they didn't meet the deadline for redraw.

Whole frames must always be executed, this game has a strict requirement that a frame represents 16.66667 ms worth of time. You're free to double-up and execute two frames (i.e. 30 FPS) or half-speed (i.e. 120 FPS), but there's no way that 144 FPS can do this without frames arriving out-of-order / early / late.
Why must everything be so complicated...? Can't things just be 60fps and be done? @.@
İlk olarak Zero tarafından gönderildi:
Why must everything be so complicated...? Can't things just be 60fps and be done? @.@
ignorance is bliss.
https://youtu.be/Q1cmhZs1P54
İlk olarak moonflame55 tarafından gönderildi:
ignorance is bliss.
It's not ignorance. I know for a fact that higher HZ is smoother. It's just funny that for this game, 144hz breaks the game. Would be more simple if everything was just 60fps and be done. :P
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81 yorumdan 46 ile 60 arası gösteriliyor
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Gönderilme Tarihi: 28 Kas 2017 @ 19:29
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