Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
I buy games, install them and play away, but when you get games like this, it's just not acceptable to tweak the crap out of a game, just to get it running right.
Fanboys can toss mud all they want, but refusing to support 144hz displays is just lazy. Devs like CDPR easily manage to support 144hz, even EA can do it ffs. No excuse if other AAA devs/pubs supporting it.
I don't want to sound cold and distant here, I mean I try to do my part to help lessen the complexity/problems of the PC platform with my mods, but this is par for the course and always has been since the days before the IBM PC, in fact...
TRS80, C64, ZX Spectrum, those are where compatibility problems were born and the IBM PC (more accurately the emergence of clones) is where ludicrously complicated settings menus were born. We have had both things ever since, and only consoles offer an escape from these problems.
I can't say that I am on the wrong platform, as I've been able to play dozens of games that support higher refresh rates, heck even games from years gone by.
There exist AAA AA devs out there who support 144hz. if you don't want to bother supporting it, don't expect a pat on the back for not doing what other devs do.
Also, you didn't come off as cold at all.
It can support 120 Hz by running at half-speed (which is what its limiter does in that situation). It can support 180 Hz and 240 Hz as well. It's just the 144 Hz standard that causes problems because it isn't divisible by 60. It's a refresh rate that causes more problems than it has benefits.
120 Hz is a very nice refresh rate that can do 24 FPS film content with perfect timing, as well as games that only run correctly at 60 Hz (i.e. console ports from a decade ago). 144 Hz, unfortunately only does 24 FPS film content, and isn't friendly to 60 FPS games.
I'm aware of all this. I just find it lazy as to them not working a way around it, instead handing that off to the consumer. Same for Nier as well.
This port shows that actual effort went into the stuff, but will require a patch. It remains to be seen whether any patches will ever materialize, but already the developers of this port have done tons more work on this product than Platinum games did on NieR: Automata.
I was talking in regards to both needing further tweaks/mods/input from the user =P
yes, effort definitely went into the game, no doubt about that. I was even surprised to see that they had given current gen systems a plethora of options that were common to PC for a long time (which is nice to see).
All it would take for a sale from me, is to simply remove the DRM, maybe work on the fps support.
I don't support Denuvo, which is why I end up buying games without it, as well as games over on GoG.
I don't know about you, but I'm afraid of a world where physical simulation frames aren't run to completion. A frame needs to be atomic (either completely simulated or skipped), if you allow a timestep to only partially execute everything goes out-of-sync and deterministic behavior is gone.
No action is guaranteed to result in a predictable reaction and you no longer have a game. Scary stuff, and that's why we only use integers to represent the number of simulation ticks executed.
Whole frames must always be executed, this game has a strict requirement that a frame represents 16.66667 ms worth of time. You're free to double-up and execute two frames (i.e. 30 FPS) or half-speed (i.e. 120 FPS), but there's no way that 144 FPS can do this without frames arriving out-of-order / early / late.
https://youtu.be/Q1cmhZs1P54