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Achievement completion is generally more about player retention than difficulty, with some exceptions for extremely difficult/bizzarely designed achievements. Note that Psychoanuts 1 had a bunch of chances for people to pick it up for next to nothing in pay-what-you-want Humble Bundles and such (back before they had minimums) so there are plenty of people who started the game up for 15 minutes and then didn't play it.
I have a learning disability that makes my brain develop slower in some areas than other people would normally, so the best way for me to overcome that is to actually challenge myself(hence achievements, and hard games).
Keep in mind you cannot create those nodes in the air wherever you want them, you can only use pre-existing nodes. You still use levitation (the ball power) same as in the first game, sometimes jumping off of one of those nodes to hover over to where you need to go.
Difficulty depends on your perspective. If you've played the first game, you'll probably have a simpler time than someone that hasn't since a lot of the core platforming stuff is the same. If you regularly play games that require good reflexes like Super Meat Boy, then you might have another leg up.
As someone that has beaten the first Psychonauts many times, I still ran into situations in Psychonauts 2 where I had to think about how to defeat a boss or how to reach a tricky figment. Your mileage may vary though.
I don't think Psychonauts 1 was more difficult than this game. It has just sold a lot more copies in bundles or on sale to people who opened it once and didn't play the game.
But if you play it normally, there are several boss battles (cook off, judge) and situations (bees, graveyard) that might get you cursing the game, and loosing a lot of health.
Imo, they never should have given the option to bypass all damage, because that's exactly what most players will do.
When/if I inevitably get carpal tunnel or arthritis, I hope there are game devs like this still out there making it possible for me to have new games to enjoy.
I will admit I had to play with invincibility turned on due to being an old clutz with various physiological skill problems.
But, imo, god-mode is a little too easy. I would have enjoyed it better with a bit more challenge.
The game IS piss easy, it's on the level of kid games like New Super Lucky's Tale. While actually engaging 3D platformers like A Hat in Time are going to feel like Dark Souls in comparison. The platforming is linear, slow paced and entirely trivial, and even if you fall off a ledge, you just respawn immediately with only about 5% of your total HP lost. The combat has a lot of (superfluous) mechanics, but you can just hop on your levitation ball for like 3x movement speed and shoot everything with PSI Blast (which has auto-aim by the way) without the enemies being able to do anything to you. The bosses hit harder, but there are constant health picks ups during boss fights, so there's no real incentive to play better or be more cautious. Everything is telegraphed well in advance, with cutscenes explicitly showing you where is the weak spot, and there are even visual aids like glowing spots to make sure the player doesn't have to think about it at all.
And finally, despite this being a game about solving problems inside people's minds, developed by point & click veterans, there are no puzzles at all.
Overall, the game just feels like a cinematic experience. Let your character stay still for 5 seconds and the game will start nagging with pop-up hints telling you where to go and what to do. You can't turn them off either. What you can do however is turn on even more detailed hints, as well as god mode + 1 hit KO'ing enemies.
Pretty much the only reason people may not be 100%'ing this is pure boredom. If the story and visuals do not grab you, the gameplay won't either because it's just so shallow.