Wargroove

Wargroove

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Katzeus  [desenvolvedor(a)] 24/jan./2019 às 10:36
Wargroove FAQ and Links
Wargroove now available on PC, Nintendo Switch, Xbox One and PS4, priced at £15.99 / $19.99 / 16.99€, and playable in 12 languages.

FAQ
What is Wargroove?
Wargroove is a turn-based strategy game for up to 4 players, in which each player takes control of an army and its commander unit to wage war on their enemies! Use your Commander’s ‘groove’ to strategically sway the fight in your favour and take to online multiplayer to challenge your friends. You can even design and share online your very own maps, cut-scenes and campaign stories with easy-to-use editors and in-depth customisation tools!

So it’s basically like Advance Wars?
Kinda, but it’s more complicated than that! There’s plenty of core gameplay differences, such as Commanders taking a more active role on the battlefield, a critical hit system, 2-4 player online multiplayer, asynchronous play and local co-op, a super robust map, campaign and cut-scene editor as well as an arcade mode for each character and series of fun puzzle mode challenges.

Wargroove aims to recreate the charm and accessibility of the titles that inspired it while bringing modern technology into the formula. This modern focus allows for higher resolution pixel art, robust online play and deep modding capability, ultimately creating the most complete experience for Advance Wars and TBS fans.

What Platforms?
PC, Switch, Xbox One, PS4!

What's the Price?
£15.99 / $19.99 / 16.99€

Who made it?
Chucklefish, based in London, UK

Is there support for cross-play?
Yes, between PC, Switch and Xbox One

What languages is it available in?
German, English, Spanish, French, Italian, Japanese, Portuguese (BR), Russian, Korean, Chinese simplified, Chinese traditional

Can I share my created maps, campaigns and cutscenes online?
Yes! You can upload, share online and download user-generated content between all cross-platform enabled consoles. For Nintendo Switch you don’t need a Nintendo Online Subscription in order to upload or download UGC, but you do need it for online multiplayer.

Are you making physical copies?
Yes - there's physical editions available for Switch[www.amazon.com] and PS4[www.amazon.com]

Links
Store Pages:
Trailers:
Links:

If you find issues or bugs please check the support FAQ[wargroove.com] or report them on the Chucklefish forums[community.playstarbound.com]! Enjoy
Última edição por Katzeus; 21/abr./2021 às 7:42
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Exibindo comentários 1630 de 45
what are the further plans for the game ?
any dlc ? updates ? more heroes ?
do_not_know 1/fev./2019 às 16:16 
Can I invite friends to play if they have the game on another platform?
Última edição por do_not_know; 1/fev./2019 às 17:01
February 2/fev./2019 às 4:22 
When will you guys be fixing the issues with A.I. and what stems from it (that it's far easier to complete a scenario by killing the poor A.I. commander, rather than taking over all enemy buildings etc.)?

This game appears to have the same issue as Valkyria Chronicles has - for a tactics fan like me, I love to take over the entire map before finally taking down the bad guy, but both in Valkyria Chronicles and WarGroove, this can be circumvented and shortens the gameplay as a result.

The ability to take all the structures and THEN eliminate the Commander in as short of a time as possible is heavily disincentivized by the game granting you lower ranks for completing missions, because the rank you receive is sadly ONLY based on the number of turns you take, and has nothing to do with something like 'complete elimination of enemy units and structures on the map', which is my biggest gripe with this game. Why oh why do you guys, developers in general, do that to such beloved tactics games? :(

I wanted to buy this game in a flash, the moment I saw it, but after researching it a bit, I am let down by this aspect and have to hold off until gameplay-improving adjustmets are made. The very least of which you could make is offer a selection between how the Campaign Ranks are determined, e.g. just number of turns or a more complex option that includes unit & structure elimination, plus even more variables, such as the health of your remaining units, how many unit groups died etc. Limiting everything down to just the # of turns is so uninspiring and disappointing.
Última edição por February; 2/fev./2019 às 4:28
Poob 2/fev./2019 às 10:30 
Any plans to release for Mac/steamOS?
HA会长 3/fev./2019 às 3:30 
How can I share my map? I can't find the upload button.
M1nrod89 3/fev./2019 às 10:22 
Will you add an unlock everything cheat in the future?
shinuito 3/fev./2019 às 16:21 
Escrito originalmente por HA会长:
How can I share my map? I can't find the upload button.

You have to beat it once by clicking verify. Quickest way at the moment I think is just to move commanders to each other, by cart/balloon/boat etc and just make them fight.
TradingDough 4/fev./2019 às 8:09 
They delete my last comment , so Im not only refunding but not paying for you game when it has more content.

What a bounch of ♥♥♥♥♥♥♥, sad to see that you didn't learn how to treat customers after the starbound nazi forum period :thumb:

:srfrag::srfrag:bye chucklefish :srfrag::srfrag:
Shubean 4/fev./2019 às 8:33 
Escrito originalmente por Most Trusted In Gettin Busted:
Any plans to release for Mac/steamOS?
We shadow launched on Mac, please be aware that this is not offically supported right now and any issues may take a while to fix. We are definintly working on support for both Mac and Linux and we will keep you updated on the release :)
Shubean 4/fev./2019 às 8:33 
Escrito originalmente por M1nrod89:
Will you add an unlock everything cheat in the future?
There is no cheat feature! Try playing with everything in the easist mode, although that wont help when it comes to the puzzles
Shubean 4/fev./2019 às 8:54 
Escrito originalmente por Don't kick me im good:
what are the further plans for the game ?
any dlc ? updates ? more heroes ?
You can check out our updates, plans and QoL plans here: https://wargroove.com/whats-next-for-wargroove/
Squiddy 5/fev./2019 às 1:45 
Escrito originalmente por Shubean:
Escrito originalmente por Most Trusted In Gettin Busted:
Any plans to release for Mac/steamOS?
We shadow launched on Mac, please be aware that this is not offically supported right now and any issues may take a while to fix. We are definintly working on support for both Mac and Linux and we will keep you updated on the release :)
Awesome to know Linux support is coming, thanks a lot!
knuffeldraak 5/fev./2019 às 11:51 
Will there come a feature to create custom textures? (tiles, unit sprites, etc)
sir.eggy 6/fev./2019 às 5:02 
Escrito originalmente por Shubean:
Escrito originalmente por Most Trusted In Gettin Busted:
Any plans to release for Mac/steamOS?
We shadow launched on Mac, please be aware that this is not offically supported right now and any issues may take a while to fix. We are definintly working on support for both Mac and Linux and we will keep you updated on the release :)

Awesome! :steamhappy: Thanks looking forward to it. I'm more then happy to provide Feedback to an"unofficial" and "unsupported" Linux-Build. :happy_creep:
Hakuso 6/fev./2019 às 14:18 
Escrito originalmente por Peachyboo:
GOG?

It's announced, and on the "coming soon" list there, but I *REALLY* wish they had a date so I could spend that $20 I have in my wallet on something else if it's not actually "soon" when it arrives where I'll be buying my copy.
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