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Not that companions might be walking boring forgettable tropes, and the absence of a 10/10 waifu for romancing.
Not the possibility of uninspiring story and forgettable villain. I don't even remember who the generic evil dude in Technomancer was, that how poorly designed it was.
Not the utterly garbage loot system. Great, I found/crafted a gun with 10 more damage. My char keeps gradually increasing damage output to keep up with the curve of gradually bigger and bigger hitpoint sponge enemies as the story progresses, zzzzz, snore. Gear management in BBF/Technomancer was a timewaster chore, zero excitement of ever looting anything cool.
Not the completely mediocre skills/combat, and boss fights. How many memorable bosses even are in Spiders games. Ok, there's that last fight in BBF with the dragon. That was pretty epic, both in difficulty curve and mechanics, and in visual representation. But other than that? I'm drawing a blank.
But no, your worry is, that you will not be able to immediately go to the endgame area where aggro critters walking around have so much stats you need to hack at them for half hour doing chip damage, while avoiding being one shot in your noob tutorial gear. Open world is overrated. I'll take a well written linear RPG over a Bethesda game any day.
its an open world , but in a linear way that you dont go all over the map from the start. i hate it, i want to explore
The other place is an entire island where the rest of the game plays out. It's separated in three locations, but it's not like Spiders has confirmed that you will be walled off and unable to visit those from the very start of the game.
So what exactly is your problem?
https://wccftech.com/greedfall-hands-off-preview/
Especially so as a result of what was explained will be on offer within the continent of Teer Frade. This is a continent that is seemingly designed to be more open than any other Spiders game so far. You won’t find that each and every area is now segmented from the others, but the game will be considerably more open. The new continent is split into three different regions – with dungeons and such as those. These regions feature a city each and multiple outposts. The control of these outposts will vary from faction to faction, depending on your actions and your interactions with these factions.
while it might be your preference (and important to you) to have open world rpg (there are several good ones, fallout new vegas, elder scrolls, witcher3); its not true that its that important or integral to an rpg experience (knights of the old republic, mass effect, baldurs gate, vampire the masquerade, witcher1+2, deus ex, etc etc.)
as long as its a good game i dont care if its open world or not. quite frankly im burned out of open world quite a bit (usually open world just means walking in a straight line towards the next waypoint, so might as well be linear).
Try running everywhere in Elex when you're level 5. Sure you can go anywhere. You'll also get one-shotted by the first enemy you see. Not my idea of fun. Not many other people's idea of fun either.
What's next? "Kingdoms of Amalur isn't a true go-anywhere RPG because you can't jump whenever you want, whereas in Skyrim you can"? Because I've had that argument before.
"But it was just my opinion!" Sure it is. And that's fine. But I don't want Spiders devs checking this forum and suddenly start thinking they should put more sandbox stuff in their game. I want to see the game that THEY wanted to make.
You can have a hub based world and get a much more satisfying experience than a pointless open world with areas that are supposed to be open but turn out to be level gated.