Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm building a new char, since my first one is being played with a friend, and since we own SR, we have still not finished the game (we did finish the main game, not infected) while if it were only me, i'd have maxed the char out and i'm a bit eager.
Since i'm unfamiliar with the meta numbers, i wanted to be sure about things since respec is not an option. I like theorycraft, and the feedback from a veteran is invaluable in building a character.
Btw, leveling a pistoleer is a pain. I made the mistake of pumping a bit into pistol, and while i love barrage and run n gun, and with +/- 50% base crit i can quick shot a bit, it is inferior to hacking, for now.
But is funnier than rigging, since with the lag, switching units is...an hassle.
Thanks and thanks again!
I feel conforted in not making mistakes. That's a big plus in a game where building a char take so much time.
For the same reason WN is the pick over Hammer. Not because WN is good, it has low damage because it never crits, and only 50% stun chance, but because it's still situationally useful (large crowds) while Hammer is never useful, basic attack kills all techs.
-I value 3 dodge picks in Body slightly higher over 2 dodge picks and 7% damage. It stacks with cover and this setup has generally enough damage.
You are correct, HP picks in Body are very low value and not recommended over alternatives because HP can be picked up in other trees and 60HP with cyberware and passives is enough.
- +20% crit chance to lucky shot is great. You can do a quickshot and a lucky shot both at 100%, killing one normal and one tough enemy same round.
-Accuracy helps hitting things in cover, range helps.. range. Pistols have 6 from weapon + 2 mind passives + 5 proto range arms for a 13 total, which is not bad but 2 extra won't hurt. It's a personal preference thing, I value accuracy higher as shooting things in cover is not uncommon, but the other pick is not strictly wrong.
I don't think it's worth a topic about that yet again, and i specifically want your advice as an ultra experienced player.
I'll try to summarize my concerns :
- Pistols. I took the lucky shot II with base +20% crit chance. Since i'll deplete the marking with quick shot anyway, and it could be a good finisher to it. Would you have done that?
I plan to take the base +20% hit chance on quick shot IV. Seems more avantageous. Does adding range to an attack reduce the accuracy decay with distance? Your take on that?
- Hacking. I guess it's flavor, but i dont know for blackout II. A bit of AE or owning a tech target hard? It's not very often that ennemy stack next to each other, on the other hand, tech ennemies are rare. I tend toward the AE. I always select white noise over hammer. A potential AE stun have value to my eyes, but the description of hammer is iffy "all tech target". Is this abilities single target or AOE? Massive damage?
- Body. i plan to take all the dodge bonus. Leaving me with body vs strentgh, strentgh vs agility, and agility vs body. I plan to take 1x strentgh and 2x aagility, and seeking HP in Mace and automatic afterwards. Your take about it?
That's pretty much it.
Thanks!