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Yes, I'll offer advice.
To my mind, the combat system isn't bad. Like all good (or acceptable) combat systems you need to get used to it.
It may seem obvious, but play on 'Normal' for a time. Get used to it. Just because you've got good on one game bears no relation to how you are on another game.
Some points...
Look at the skill system. Concentrate on one. This is not so obvious in Greedfall. It took me a bit to work this out. You have not stated your starting profile or skill choices, so it's impossible for me to advise further.
Your starting class? You don't say. If you had, I've played 4 builds, so I may be able to help.
I can't think of much more to say, except that I've just been hammering a load of idiot enemies in an arena on 'hard' difficulty' in order to level up my character.
I'll add that I'm by no means the best of gamers.
are you using the lock system to fight ? i can fight human pretty well usually. but beast... man... it remembers me of the wolf in gothic series :)
Any advice on dps build is hihly appreciated or even a tank but no mage. i have a memory crystal so i can respec easily.
thank you
Your chosen style is one I've never played. That's sod's law.
As such, I may not be the best, but from what I know about the skill/Attribute/Ability system, I can give a bit of advice.
1. You need to go for strength, primarily
2. Don't forget everything else.
I've played 4 times. The last time was on hard. I applied what I learned playing on 'normal'.
When I played on 'hard', I made my followers as good as I could.... armour and 'weapons'. Get your other skills right and this is good.
Kurt is an excellent tank, but the build you're using would allow you to essentially be in terms of role in the party.
I would recommend Petrus as an alternative to Kurt. He can also be an excellent tank, he raises your charisma when he reaches friendship, which also improves the prices from vendors but also improves your companions combat capabilities. Petrus also starts every fight by raising his own armor level with the spell Shield of the Enlightened.
For your second companion, I would recommend Siora, Aphra or Vasco. Siora will heal you and your companions and restore some armor, Aphra can do massive damage with an upgraded rifle and Vasco can do poison attacks and ranged shots with his pistol so he's a great all-rounder dps.
Level up your firearms all the way, get the dodge roll skill, and potentially the weapon coating skill from the technical tree. You could then coat your giant weapons with poison, elemental damage, stasis or magic, which you can use effectively against different enemies. Elemental damage is the same thing Siora uses but is also super effective against armor, poison is great against enemies with a ton of health and less armor, some enemies are very weak to magic like tenlans and the stasis coating is great for crowd control.
After that, keep your weapons and armor upgraded and bash some skulls in.
When I get gear (I like to dress them according to their background: Naut, native etc, but that's not necessary) I upgrade and give it to them.
You'll also notice that each companion grants a bonus to the player when they are friendly. Vasco gives +1 intuition for example. Do the companion quests as fast as possible and you can save yourself five points.
I upgrade armour and craft potions at a campsite, choosing Kurt (+1 crafting) or Aphra (+1 science). I never need to get crafting 3 or science 3. Since you can make a piece of armour to give +1 science and +1 crafting, you never really need to put more than 1 point into each of these disciplines.
Know what kind of build you want to do and build up your stats appropriately for it.
Attributes only increase one point every three levels and you get a new talent point once every four levels so they don't level up that often.
The best guns require accuracy, the best swords require agility and the best blunt/non-swords require strength. The best armor requires endurance. In addition to being able to increase the quality of item you can equip, they also increase the damage you deal with those weapons, or increase your health when it comes to endurance.
If you want to wade into the thick of things with a big two-handed war hammer and you have put 5 points into strength you will be dealing an additional 50% damage on top of what the weapon already does. The fury skill also lets you attack much faster.
If it were me, and you don't have to do this, I'd alternate between strength, accuracy and endurance as you gain attribute points, with a stronger focus on strength and endurance, with two or three points in accuracy since guns would not be your main focus in this build.
You can wield two weapons in this game so maybe upgrade one to focus on pure damage and the other to focus on either armor destruction or secondary affects. A lot of the native weapons you can buy can't be upgraded but have constant affects like elemental damage, which deals massive damage to armor.
Guns!
Seriously, they are cool, but don't get hung up on the stats like 'damage' and 'armour damage'.
Look at the number of shots. It doesn't matter if a rifle does 600 damage and a pistol only does 300, if you can fire 4 shots before reloading. Your pistol will do double the damage.* This has saved my skin often on hard difficulty. I'm playing now on extreme and the advice still stands.
Get the best multi-shot weapon you can buy and adjust what stat you want by crafting.
* I worried about running out of ammo, rather stupidly. Loot every crate in every town and you'll never need to worry about running short of ammo. Get the alchemy skill to craft the stuff and you're laughing!
My favourite late game gun is a four shot quality 100 flintlock revolver. Ooh! Even the bosses bow low.
https://youtu.be/y4Dq6Ccdv18
1) The already afformentioned guns.
2) You got 12 hot keys. Use them!
3) You'll be able to find and buy alchemical substances. Some are more useful as others, but using them as coating to your weapon always pays off. Using them as a trap / bomb may help as well, although the moment a target is in stasis because of a trap / bomb attacking it would immediately cancel that.
4) Now you know that, put your guns at a convenient hotkey. I've put it at the very first slot, the stasis coating at the 2nd slot, the elemental coating at the 3rd, the poison at 5.
Armour oitment (to gain - most of - your armour back) is set at 6, while the health pot is set at 7.
8, 9, 0 are the stasis, elemental and poison bomb; while - and = contain two traps (if I'm not mistaken)
5) Tab / Spacebar is your friend! Use it.
Every time you hit those keys the game pauses, you can check the fight, pick an action, potion, coating, bomb ,trap or whatever to be used.
6) Siora will be very useful. Although she's weak in fighting, as long as she's able to remain alive she will cast a healing spell during fights, giving you that little bit of extra health that will keep you alive long enough to save her arse. And that of your other companion.
My other companion depends at what faction quest I'm doing, but so far my preference is Vasco as he's wielding both a gun and a sword.
What I usually do is apply a stasis coating to my main weapon. The moment I enter a fight, I throw one elemental bomb at the group, while already checking for the most dangeous opponent. As soon as the bomb explodes, I fire my gun at the opponent I had in mind, rush forward, use the kicking action to make sure that opponent remains unbalances, hit it with my weapon to put it into stasis and finish it off. After that I can either choose to shoot the next opponent or run / kick it to repeat the unbalancing.
If / when things got a bit too dangerous, I usually do a few steps back, apply an armour oitment and a health potion, while checking for the most dangerous opponent to be taken out; after which I basically will repeat my first steps.
Although it won't work all the time, in general it's a good tactic to deal with most opponents.
Thorin :)
It was super tough the first few encounters, but now its very manageable. Lots of dodging, in my case, the lightning dodge or whatever it is. Very useful.